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VEHICLE SIZE DATA FILE
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balise

Requirement X Type:
Specific Component - Must have,
Specific Component - Cannot have,
General Type - Have exactly,
General Type - Cannot have,
General Type - Min Percent,
General Type - Max Percent, 
General Type - Min Amount,
General Type - Max Amount,
Custom Group - Cannot have, 
Custom Group - Have exactly,
Custom Group - Min Percent,
Custom Group - Max Percent,
Custom Group - Min Amount,
Custom Group - Max Amount,
Ability - Cannot have, 
Ability - Have exactly,
Ability - Min Percent,
Ability - Max Percent,
Ability - Min Amount,
Ability - Max Amount
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*BEGIN*
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Name                          := Spy Scout
Short Name                    := Spy
Description                   := 
Code                          := Spy
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Nano-Structures
Tech Level Req 2              := 1
Number of Abilities           := 15
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size and high speed makes ship 200% harder to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Point Generation - Intelligence
Ability 2 Descr               := Generate 10000 intelligence points and 10000 research points
Ability 2 Val 1               := 10000
Ability 2 Val 2               := 0
Ability 3 Type                := Point Generation - Research
Ability 3 Descr               := 
Ability 3 Val 1               := 10000
Ability 3 Val 2               := 0
Ability 4 Type                := System Point Generation Modifier - Intelligence
Ability 4 Descr               := System generates twice intelligence and research
Ability 4 Val 1               := 100
Ability 4 Val 2               := 0
Ability 5 Type                := System Point Generation Modifier - Research
Ability 5 Descr               := 
Ability 5 Val 1               := 100
Ability 5 Val 2               := 0
Ability 6 Type                := Long Range Scanner - System
Ability 6 Descr               := All ship can be scanned
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               := self-destruct
Ability 7 Val 1               := 
Ability 7 Val 2               := 0
Ability 8 Type                := Modified Maintenance Cost
Ability 8 Descr               := Half maintenance cost 
Ability 8 Val 1               := -50
Ability 8 Val 2               := 0
Ability 9 Type                := Close Warp Point
Ability 9 Descr               := 
Ability 9 Val 1               := 0
Ability 9 Val 2               := 0
Ability 10 Type                := Open Warp Point Distance
Ability 10 Descr               := 1000 light years warp opening and closing
Ability 10 Val 1               := 1000
Ability 10 Val 2               := 0
Ability 11 Type                := Phased Shield Generation
Ability 11 Descr               := This ship generates 300 phased shield points and regenerates half of them.
Ability 11 Val 1               := 300
Ability 11 Val 2               := 0
Ability 12 Type                := Shield Regeneration
Ability 12 Descr               := 
Ability 12 Val 1               := 150
Ability 12 Val 2               := 0
Ability 13 Type                := Shield Generation From Damage
Ability 13 Descr               := It also negates 100 damages generates shields from 100 others and regenerates 100 of received damages.
Ability 13 Val 1               := 100
Ability 13 Val 2               := 0
Ability 14 Type                := Emissive Armor
Ability 14 Descr               := 
Ability 14 Val 1               := 100
Ability 14 Val 2               := 0
Ability 15 Type                := Armor Regeneration
Ability 15 Descr               := 
Ability 15 Val 1               := 100
Ability 15 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := 
Code                          := Col
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 0
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Large size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 80%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Poor maneuverability decreases chance to hit enemy targets in combat by 25%.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Probe
Short Name                    := Probe
Description                   := 1 engine per move.
Code                          := PR
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 50
Cost Minerals                 := 50
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 0
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Untrainment compensated by small size and high speed makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tiny Scout
Short Name                    := Tiny Scout
Description                   := The smallest available starship. Very fast and maneuverable.
Code                          := SSC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 80
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Extra Movement Generation
Ability 2 Descr               := Small size and special materials increases speed of ship by 10.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 999
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outlaw Pursuer Enforcement Ship
Short Name                    := Pursuer Enforcer
Description                   :=
Code                          := PES
Primary Bitmap Name           := escort
Alternate Bitmap Name         := escort
Vehicle Type                  := Ship
Tonnage                       := 90
Cost Minerals                 := 90
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outlaw Attack Ship
Short Name                    := Attack Ship
Description                   := Firespray Attack Ship
Code                          := FRS
Primary Bitmap Name           := destroyer
Alternate Bitmap Name         := destroyer
Vehicle Type                  := Ship
Tonnage                       := 95
Cost Minerals                 := 95
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Military Science
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Boarding Attack
Ability 2 Descr               := Provides 40 space marines for boarding combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Scout
Short Name                    := Small Scout
Description                   := Smallest ship capable of warp point travel.  As scout-class, mounts only light weapons, but moves fast and is difficult to target. 
Code                          := SC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 60
Cost Organics                 := 10
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Maneuverability increases chance to hit enemy targets in combat by 25%.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Upgraded Scout-Ship
Short Name                    := Scout-Ship
Description                   := 3 engines per move
Code                          := SC
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Structural Upgrading
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outlaw Assault Transport
Short Name                    := Assault Transport
Description                   := Muurian Transport
Code                          := MUTR
Primary Bitmap Name           := transportsmall
Alternate Bitmap Name         := transportsmall
Vehicle Type                  := Ship
Tonnage                       := 107
Cost Minerals                 := 106
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := 
Code                          := SC
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 120
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outlaw Scout Craft
Short Name                    := Scout Craft
Description                   :=
Code                          := SCT
Primary Bitmap Name           := carrierlight
Alternate Bitmap Name         := carrierlight
Vehicle Type                  := Ship
Tonnage                       := 122
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Gunship
Short Name                    := Gunship
Description                   := Corellian Gunship
Code                          := GS
Primary Bitmap Name           := REBescort
Alternate Bitmap Name         := REBescort
Vehicle Type                  := Ship
Tonnage                       := 130
Cost Minerals                 := 130
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Corvette
Short Name                    := Corvette
Description                   := Corellian Corvette: Multi-purpose light starship. Colloquially known as the "Blockade Runner" because of its speed, it is common throughout the galaxy.
Code                          := CRV
Primary Bitmap Name           := REBfrigate
Alternate Bitmap Name         := REBfrigate
Vehicle Type                  := Ship
Tonnage                       := 135
Cost Minerals                 := 135
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Corvette
Short Name                    := Corvette
Description                   := Corellian Corvette: Multi-purpose light starship. Colloquially known as the "Blockade Runner" because of its speed, it is common throughout the galaxy.
Code                          := CRV
Primary Bitmap Name           := empEscort
Alternate Bitmap Name         := empEscort
Vehicle Type                  := Ship
Tonnage                       := 135
Cost Minerals                 := 135
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Modified Corvette
Short Name                    := ModCorvette
Description                   := Light starship. Because the original Corvette lacked enough firepower, C.E.C. built this enhanced version with warhead launchers and more turbolaser cannons.
Code                          := MCV
Primary Bitmap Name           := empCorvette
Alternate Bitmap Name         := empEscort
Vehicle Type                  := Ship
Tonnage                       := 140
Cost Minerals                 := 140
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Modifications increase chance to hit enemy targets in combat by 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Escort
Short Name                    := Escort
Description                   := Scout-class, mounts light weapons, and travels fast.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 90
Cost Organics                 := 15
Cost Radioactives             := 45
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fast Frigate
Short Name                    := Fast Frigate
Description                   := 2 engines per move
Code                          := XF
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size and high speed makes ship 80% harder to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outlaw Marauder Corvette
Short Name                    := Marauder Corvette
Description                   :=
Code                          := MAR
Primary Bitmap Name           := cruiser
Alternate Bitmap Name         := cruiser
Vehicle Type                  := Ship
Tonnage                       := 163
Cost Minerals                 := 165
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Light Frigate
Short Name                    := Light Frigate
Description                   := Kuat Drive Yards Lancer Frigate
Code                          := LFG
Primary Bitmap Name           := empFrigate
Alternate Bitmap Name         := empFrigate
Vehicle Type                  := Ship
Tonnage                       := 165
Cost Minerals                 := 165
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Frigate
Short Name                    := Frigate
Description                   := Kuat Drive Yards Nebulon-B class Frigate
Code                          := FRG
Primary Bitmap Name           := empDestroyer
Alternate Bitmap Name         := empDestroyer
Vehicle Type                  := Ship
Tonnage                       := 190
Cost Minerals                 := 190
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Frigate
Short Name                    := Frigate
Description                   := Nebulon-B class Frigate
Code                          := FRG
Primary Bitmap Name           := REBdestroyer
Alternate Bitmap Name         := REBdestroyer
Vehicle Type                  := Ship
Tonnage                       := 190
Cost Minerals                 := 190
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corvette
Short Name                    := Corvette
Description                   := 
Code                          := CT
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat but it has one more movement point.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Corvette
Short Name                    := Corvette
Description                   := As a destroyer-class, able to mount normal size weapons.  Fast and hard to target, but larger than scout class ships.
Code                          := CT
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 120
Cost Organics                 := 20
Cost Radioactives             := 60
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Upgraded Corvette
Short Name                    := Upgraded Corvette
Description                   := 3 engines per move
Code                          := FF
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Structural Upgrading
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Modified Frigate
Short Name                    := Mod Frigate
Description                   := Kuat Drive Yards Nebulon-B2 Frigate
Code                          := MFG
Primary Bitmap Name           := empDestroyerHeavy
Alternate Bitmap Name         := empDestroyer
Vehicle Type                  := Ship
Tonnage                       := 213
Cost Minerals                 := 213
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outlaw Patrol Craft
Short Name                    := Patrol Craft
Description                   := IPV-1 System Patrol Craft
Code                          := SPC
Primary Bitmap Name           := SystemPatrolCraft
Alternate Bitmap Name         := SystemPatrolCraft
Vehicle Type                  := Ship
Tonnage                       := 237
Cost Minerals                 := 230
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 240
Cost Minerals                 := 240
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Frigate
Short Name                    := Frigate
Description                   := Mid sized member of the destroyer class.
Code                          := FF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 150
Cost Organics                 := 25
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Technomage Pinnace
Short Name                    := Technomage Pinnace
Description                   := 
Code                          := TmP
Primary Bitmap Name           := TmP
Alternate Bitmap Name         := TmP
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Technomage Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Centauri Holoimaged Pinnace
Short Name                    := Technomage Pinnace
Description                   := 
Code                          := TmPc
Primary Bitmap Name           := TmPc
Alternate Bitmap Name         := TmPc
Vehicle Type                  := Ship
Tonnage                       := 247
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Illusions
Tech Level Req 1              := 3
Tech Area Req 2               := Technomage Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Earth Holoimaged Pinnace
Short Name                    := Technomage Pinnace
Description                   := 
Code                          := TmPe
Primary Bitmap Name           := TmPe
Alternate Bitmap Name         := TmPe
Vehicle Type                  := Ship
Tonnage                       := 248
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Illusions
Tech Level Req 1              := 3
Tech Area Req 2               := Technomage Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Minbari Holoimaged Pinnace
Short Name                    := Technomage Pinnace
Description                   := 
Code                          := TmPm
Primary Bitmap Name           := TmPm
Alternate Bitmap Name         := TmPm
Vehicle Type                  := Ship
Tonnage                       := 249
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Illusions
Tech Level Req 1              := 4
Tech Area Req 2               := Technomage Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Narn Holoimaged Pinnace
Short Name                    := Technomage Pinnace
Description                   := 
Code                          := TmPn
Primary Bitmap Name           := TmPn
Alternate Bitmap Name         := TmPn
Vehicle Type                  := Ship
Tonnage                       := 246
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Illusions
Tech Level Req 1              := 2
Tech Area Req 2               := Technomage Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Drazi Holoimaged Pinnace
Short Name                    := Technomage Pinnace
Description                   := 
Code                          := TmPd
Primary Bitmap Name           := TmPd
Alternate Bitmap Name         := TmPd
Vehicle Type                  := Ship
Tonnage                       := 243
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Illusions
Tech Level Req 1              := 1
Tech Area Req 2               := Technomage Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Vree Holoimaged Pinnace
Short Name                    := Technomage Pinnace
Description                   := 
Code                          := TmPv
Primary Bitmap Name           := TmPv
Alternate Bitmap Name         := TmPv
Vehicle Type                  := Ship
Tonnage                       := 244
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Illusions
Tech Level Req 1              := 1
Tech Area Req 2               := Technomage Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Hyach Holoimaged Pinnace
Short Name                    := Technomage Pinnace
Description                   := 
Code                          := TmPh
Primary Bitmap Name           := TmPh
Alternate Bitmap Name         := TmPh
Vehicle Type                  := Ship
Tonnage                       := 245
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Illusions
Tech Level Req 1              := 2
Tech Area Req 2               := Technomage Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Class 1000 Cruiser
Short Name                    := Small Cruiser
Description                   := Class 1000 Cruiser
Code                          := 1kC
Primary Bitmap Name           := REBcruiser
Alternate Bitmap Name         := REBcruiser
Vehicle Type                  := Ship
Tonnage                       := 278
Cost Minerals                 := 278
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Destroyer
Short Name                    := Destroyer
Description                   := True Destroyer, often forms the backbone of many fleets.
Code                          := DD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 180
Cost Organics                 := 30
Cost Radioactives             := 90
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Maneuverability increases chance to hit enemy targets in combat by 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Starship
Short Name                    := Escort Starship
Description                   := 
Code                          := ED
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 310
Cost Organics                 := 125
Cost Radioactives             := 130
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := Trains ships in sector
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := DH
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := Heavier version of the destroyer, acts in the same support role.
Code                          := DH
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 210
Cost Organics                 := 35
Cost Radioactives             := 105
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Destroyer
Short Name                    := War Destroyer
Description                   := An improvement on the destroyer. Designed for quick assault.
Code                          := DW
Primary Bitmap Name           := WarDestroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 370
Cost Minerals                 := 370
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Extra Movement Generation
Ability 2 Descr               := Small size and special materials increases speed of ship by 3.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 999
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser
Short Name                    := Attack Cruiser
Description                   := A small pseudo cruiser. Commonly used for raids.
Code                          := CX
Primary Bitmap Name           := AttackCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Extra Movement Generation
Ability 2 Descr               := Small size and special materials increases speed of ship by 2.
Ability 2 Val 1               := 2
Ability 2 Val 2               := 999
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Galion Starship
Short Name                    := Galion
Description                   := 
Code                          := D
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 420
Cost Organics                 := 125
Cost Radioactives             := 130
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 420
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Light Cruiser
Short Name                    := Light Cruiser
Description                   := Smallest cruiser class ship.  Able to mount beam and pulse type weapons.
Code                          := CL
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 240
Cost Organics                 := 40
Cost Radioactives             := 120
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Cruiser
Short Name                    := Cruiser
Description                   := Cruiser class ship, able to mount beam and pulse type weapons.
Code                          := CS
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 50
Cost Radioactives             := 150
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crusader Starship
Short Name                    := Crusader
Description                   := 
Code                          := HD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 530
Cost Organics                 := 225
Cost Radioactives             := 130
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser-Carrier
Short Name                    := Cruiser-Carrier
Description                   := Quasar Fire Cruiser-Carrier
Code                          := CRX
Primary Bitmap Name           := quasar
Alternate Bitmap Name         := quasar
Vehicle Type                  := Ship
Tonnage                       := 575
Cost Minerals                 := 575
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Tech Area Req 3               := Rebel Technology
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 40
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := CH
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Cruiser class, able to mount beam and pulse type weapons.
Code                          := CH
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 360
Cost Organics                 := 60
Cost Radioactives             := 180
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Longway Starship
Short Name                    := Longway Starship
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 630
Cost Organics                 := 245
Cost Radioactives             := 130
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Cruiser
Short Name                    := Cruiser
Description                   := Damorian Manufacturing Corp. Carrack Cruiser
Code                          := CR
Primary Bitmap Name           := emplightcruiser
Alternate Bitmap Name         := emplightcruiser
Vehicle Type                  := Ship
Tonnage                       := 609
Cost Minerals                 := 605
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := It can have 6 engines.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Largest of the cruiser class but not a ship of the line.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 420
Cost Organics                 := 70
Cost Radioactives             := 210
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser Starship
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 730
Cost Organics                 := 245
Cost Radioactives             := 130
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Light StarCruiser
Short Name                    := Light Cruiser
Description                   := MC40a Light Calamari Cruiser
Code                          := CRL
Primary Bitmap Name           := REBcruiser
Alternate Bitmap Name         := REBcruiser
Vehicle Type                  := Ship
Tonnage                       := 774
Cost Minerals                 := 770
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Battleship
Short Name                    := Battleship
Description                   := Smallest ship of the line.  Able to mount spinal weapons, and heavy point defense.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 480
Cost Organics                 := 80
Cost Radioactives             := 240
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Large size and lack of maneuverability makes ship 5% less likely to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Strike Cruiser
Short Name                    := StrikeCruiser
Description                   := Loronar Corp. Strike Cruiser
Code                          := STRKC
Primary Bitmap Name           := REBlightcruiser
Alternate Bitmap Name         := REBlightcruiser
Vehicle Type                  := Ship
Tonnage                       := 870
Cost Minerals                 := 865
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Strike Cruiser
Short Name                    := StrikeCruiser
Description                   := Strike Cruiser
Code                          := STRKC
Primary Bitmap Name           := empCruiser
Alternate Bitmap Name         := empCruiser
Vehicle Type                  := Ship
Tonnage                       := 870
Cost Minerals                 := 865
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Advanced Strike Cruiser
Short Name                    := Adv Stk Cruiser
Description                   := Eidolon
Code                          := ASK
Primary Bitmap Name           := empCruiserHeavy
Alternate Bitmap Name         := empCruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 865
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Starship
Short Name                    := Huge Starship
Description                   := 
Code                          := HC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 830
Cost Organics                 := 305
Cost Radioactives             := 230
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 6
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Dreadnought
Short Name                    := Dreadnought
Description                   := Ship of the line, able to mount spinal weapons.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 100
Cost Radioactives             := 300
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Large size and lack of maneuverability makes ship 10% less likely to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Starship
Short Name                    := Battle Starship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1030
Cost Organics                 := 325
Cost Radioactives             := 230
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outlaw Bulk Cruiser
Short Name                    := BulkCruiser
Description                   := Rendili StarDrive Bulk Cruiser
Code                          := B/CRS
Primary Bitmap Name           := carrier
Alternate Bitmap Name         := carrier
Vehicle Type                  := Ship
Tonnage                       := 1044
Cost Minerals                 := 1035
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Bulk Cruiser
Short Name                    := BulkCruiser
Description                   := Rendili StarDrive Bulk Cruiser
Code                          := B/CRS
Primary Bitmap Name           := REBlightcruiser
Alternate Bitmap Name         := REBlightcruiser
Vehicle Type                  := Ship
Tonnage                       := 1044
Cost Minerals                 := 1035
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Super Battle Starship
Short Name                    := Super Battle Starship
Description                   := 
Code                          := SB
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1030
Cost Organics                 := 325
Cost Radioactives             := 230
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Super Dreadnought
Short Name                    := Super Dreadnought
Description                   := Ship of the line, with spinal mount weapons available and ready to pack a heavy offensive punch.
Code                          := SD
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 720
Cost Organics                 := 120
Cost Radioactives             := 360
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 10
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Large size and lack of maneuverability makes ship 10% less likely to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Super Dreadnought
Short Name                    := Super Dreadnought
Description                   := 
Code                          := SD
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 1300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes SD 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outlaw Star Galeon
Short Name                    := Star Galeon
Description                   :=
Code                          := GL
Primary Bitmap Name           := dreadnought
Alternate Bitmap Name         := dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1338
Cost Minerals                 := 1325
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 67% easier to hit in combat.
Ability 1 Val 1               := 67
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Flagship
Short Name                    := Flagship
Description                   := The leader of a fleet. One of the most powerful ship classes.
Code                          := FS
Primary Bitmap Name           := Flagship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 1400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mobile Fortress
Short Name                    := Mobile Fortress
Description                   := 
Code                          := MF
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Baseship
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 40
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Baseship
Short Name                    := Baseship
Description                   := 
Code                          := BA
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Monitor
Short Name                    := Monitor
Description                   := 
Code                          := MN
Primary Bitmap Name           := BaseShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 10
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes MN 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Monitor
Short Name                    := Monitor
Description                   := Ship of the line, but also carries powerful reactors, enabling it to mount high energy focus weapons.
Code                          := MN
Primary Bitmap Name           := BaseShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 900
Cost Organics                 := 150
Cost Radioactives             := 450
Engines Per Move              := 15
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 11
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Large size and lack of maneuverability makes ship 15% less likely to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 30% easier to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Baseship
Short Name                    := Heavy Baseship
Description                   := 
Code                          := BSH
Primary Bitmap Name           := HeavyBaseship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 4000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 40
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 11
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 55% easier to hit in combat.
Ability 1 Val 1               := 55
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Super Monitor
Short Name                    := Super Monitor
Description                   := 
Code                          := SM
Primary Bitmap Name           := WorldShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 11
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes SM 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Super Monitor
Short Name                    := Super Monitor
Description                   := Ship of the line, but also carries powerful reactors, enabling it to mount high energy focus weapons.
Code                          := SM
Primary Bitmap Name           := WorldShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1200
Cost Organics                 := 200
Cost Radioactives             := 600
Engines Per Move              := 20
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 12
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Large size and lack of maneuverability makes ship 15% less likely to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outlaw Assault Frigate
Short Name                    := Assault Frigate
Description                   :=
Code                          := AFG
Primary Bitmap Name           := lightcruiser
Alternate Bitmap Name         := lightcruiser
Vehicle Type                  := Ship
Tonnage                       := 2010
Cost Minerals                 := 1985
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 101% easier to hit in combat.
Ability 1 Val 1               := 101
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Katana Dreadnought
Code                          := HCR
Primary Bitmap Name           := empBattlecruiser
Alternate Bitmap Name         := empBattlecruiser
Vehicle Type                  := Ship
Tonnage                       := 1856
Cost Minerals                 := 1835
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Interdictor Cruiser
Short Name                    := Interdictor
Description                   := Interdictor Im-418
Code                          := INT
Primary Bitmap Name           := Interdictor
Alternate Bitmap Name         := Interdictor
Vehicle Type                  := Ship
Tonnage                       := 2027
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Stellar Manipulation
Tech Level Req 2              := 1
Tech Area Req 3               := Imperial Technology
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 55% easier to hit in combat.
Ability 1 Val 1               := 55
Ability 1 Val 2               := 1
Ability 2 Type                := Quantum Reactor
Ability 2 Descr               := Generates limitless energy.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 40

Name                          := Rebel Starcruiser
Short Name                    := Starcruiser
Description                   := MC80a Calamari Star Cruiser
Code                          := MCR
Primary Bitmap Name           := REBbattlecruiser
Alternate Bitmap Name         := REBbattlecruiser
Vehicle Type                  := Ship
Tonnage                       := 2890
Cost Minerals                 := 2835
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 75% easier to hit in combat.
Ability 1 Val 1               := 75
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Command Ship
Short Name                    := CmdShip
Description                   := MC90 Calamari Command Ship
Code                          := CMS
Primary Bitmap Name           := REBCarrier
Alternate Bitmap Name         := REBCarrier
Vehicle Type                  := Ship
Tonnage                       := 5417
Cost Minerals                 := 5220
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 115% easier to hit in combat.
Ability 1 Val 1               := 115
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Fleet Leader
Short Name                    := Leader
Description                   := 
Code                          := SFL
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 3500
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := A unique multi-fields generator makes ship 40% harder to hit in combat and modifies shields in system.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Modifier - System
Ability 2 Descr               :=
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := This generator give more experience to ship and fleet that it leads.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 25
Ability 4 Type                := Fleet Training
Ability 4 Descr               := 
Ability 4 Val 1               := 1
Ability 4 Val 2               := 25
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 1
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Conqueror Ship
Short Name                    := Conqueror Ship
Description                   := A big ship that is really tiny because it contains a distortion of space.
Code                          := CS
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 1000
Cost Organics                 := 1000
Cost Radioactives             := 1000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Angel's fury
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Light Star Destroyer
Short Name                    := Lt St Destroyer
Description                   := Victory Star Destroyer
Code                          := VSD
Primary Bitmap Name           := LSDestroyer
Alternate Bitmap Name         := LSDestroyer
Vehicle Type                  := Ship
Tonnage                       := 2441
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 65% easier to hit in combat.
Ability 1 Val 1               := 65
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Star Destroyer
Short Name                    := Star Destroyer
Description                   := Imperial Star Destroyer
Code                          := ISD
Primary Bitmap Name           := SDestroyer
Alternate Bitmap Name         := SDestroyer
Vehicle Type                  := Ship
Tonnage                       := 5001
Cost Minerals                 := 4835
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 110% easier to hit in combat.
Ability 1 Val 1               := 110
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Super Star Destroyer
Short Name                    := SuperSDestroyer
Description                   := Executor Super Star Destroyer
Code                          := SSD
Primary Bitmap Name           := SSDestroyer
Alternate Bitmap Name         := SSDestroyer
Vehicle Type                  := Ship
Tonnage                       := 7504
Cost Minerals                 := 7130
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 145% easier to hit in combat.
Ability 1 Val 1               := 145
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Light Command Vessel
Short Name                    := Lt Cmd Vessel
Description                   := Sovereign Super Star Destroyer
Code                          := LCMD
Primary Bitmap Name           := cmdssd
Alternate Bitmap Name         := cmdssd
Vehicle Type                  := Ship
Tonnage                       := 15609
Cost Minerals                 := 13985
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 3
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Superlasers
Tech Level Req 2              := 2
Tech Area Req 3               := Imperial Technology
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 215% easier to hit in combat.
Ability 1 Val 1               := 215
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Heavy Command Vessel
Short Name                    := Hvy Cmd Vessel
Description                   := Eclipse Super Star Destroyer
Code                          := HCMD
Primary Bitmap Name           := hcmdssd
Alternate Bitmap Name         := hcmdssd
Vehicle Type                  := Ship
Tonnage                       := 20002
Cost Minerals                 := 17335
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 3
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Superlasers
Tech Level Req 2              := 1
Tech Area Req 3               := Imperial Technology
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 245% easier to hit in combat.
Ability 1 Val 1               := 245
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := BattleMoon
Short Name                    := BattleMoon
Description                   := 
Code                          := BM
Primary Bitmap Name           := MassiveBaseShip
Alternate Bitmap Name         := MassiveBaseShip
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 75000
Cost Organics                 := 12000
Cost Radioactives             := 12000
Engines Per Move              := 200
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 3
Tech Area Req 3               := Stellar Manipulation
Tech Level Req 3              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Cargo Storage
Ability 2 Descr               := Hollowed out areas in the asteroid can store 800kT of cargo.
Ability 2 Val 1               := 800
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := Hollowed out areas in the asteroid can store 25000 supplies.
Ability 3 Val 1               := 25000
Ability 3 Val 2               := 0
Ability 4 Type                := Scanner Jammer
Ability 4 Descr               := A thick crust interferes with long range scanners.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Master Computer
Ability 5 Descr               := A Command & Control is located in the central core, shielded from any attack that does not destroy the asteroid itself.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Torpedo Sphere
Short Name                    := Torpedo Sphere
Description                   :=
Code                          := TS
Primary Bitmap Name           := deathstar
Alternate Bitmap Name         := deathstar
Vehicle Type                  := Ship
Tonnage                       := 5845
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Death Stars
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 220% easier to hit in combat.
Ability 1 Val 1               := 220
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := This vehicle is not suitable direct-fire weapons.
Ability 2 Val 1               := 500
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Death Star Prototype
Short Name                    := DS Proto
Description                   :=
Code                          := DSp
Primary Bitmap Name           := deathstar
Alternate Bitmap Name         := deathstar
Vehicle Type                  := Ship
Tonnage                       := 19508
Cost Minerals                 := 14435
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Death Stars
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Superlasers
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 245% easier to hit in combat.
Ability 1 Val 1               := 245
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 13
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Death Star I
Short Name                    := DeathStar1
Description                   :=
Code                          := DS1
Primary Bitmap Name           := deathstar
Alternate Bitmap Name         := deathstar
Vehicle Type                  := Ship
Tonnage                       := 52066
Cost Minerals                 := 29476
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Death Stars
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Superlasers
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 400% easier to hit in combat.
Ability 1 Val 1               := 400
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 32
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Death Star II
Short Name                    := DeathStar2
Description                   :=
Code                          := DS2
Primary Bitmap Name           := deathstar
Alternate Bitmap Name         := deathstar
Vehicle Type                  := Ship
Tonnage                       := 65083
Cost Minerals                 := 36845
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Death Stars
Tech Level Req 1              := 4
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Superlasers
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 420% easier to hit in combat.
Ability 1 Val 1               := 420
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 32
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Escort
Short Name                    := Energy Escort
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := S1
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 90%.
Ability 1 Val 1               := 110
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size and increased maneuverability makes ship 90% harder to hit in combat.
Ability 2 Val 1               := 110
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Frigate
Short Name                    := Energy Frigate
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := S2
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 80%.
Ability 1 Val 1               := 120
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size and increased maneuverability makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Destroyer
Short Name                    := Energy Destroyer
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := S3
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 300
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 70%.
Ability 1 Val 1               := 130
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size and increased maneuverability makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 130
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Light Cruiser
Short Name                    := Energy Light Cruiser
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := S4
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 400
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 1 Val 1               := 140
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size and increased maneuverability makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 140
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Cruiser
Short Name                    := Energy Cruiser
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := S5
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Battle Cruiser
Short Name                    := Energy Battle Cruiser
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := S6
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 600
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Battleship
Short Name                    := Energy Battleship
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := S7
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 800
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Dreadnought
Short Name                    := Energy Dreadnought
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := S8
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Baseship
Short Name                    := Energy Baseship
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := S9
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1500
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Stabile firing platform increases accuracy by 70%.
Ability 1 Val 1               := 130
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 170
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Starbase Ship
Short Name                    := Energy Starbase Ship
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := B4
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 2500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2500
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Energy Base Construction
Tech Level Req 2              := 3
Tech Area Req 3               := Massive Baseship Construction
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Stable firing platform increases accuracy by 90%.
Ability 1 Val 1               := 110
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 10% harder to hit in combat.
Ability 2 Val 1               := 190
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Colony Ship
Short Name                    := Small Colony Ship
Description                   := 
Code                          := Col
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 0
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Large size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 80%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Poor maneuverability decreases chance to hit enemy targets in combat by 25%.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Imperial Colony Ship
Short Name                    := Colony Ship
Description                   :=
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := B5 Nomadic races colony ship
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Colony Starship
Short Name                    := Colony Starship
Description                   := 
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 260
Cost Minerals                 := 125
Cost Organics                 := 125
Cost Radioactives             := 125
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 1 components per turn.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := 
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Alternate Colony Ship
Short Name                    := Colony Ship
Description                   := 
Code                          := CO
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 30
Cost Organics                 := 90
Cost Radioactives             := 30
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Ark Ship
Short Name                    := Ark Ship
Description                   := 
Code                          := CA
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Colonists on the Ark Ship are able to partially sustain themselves and reduce maintenance by 30%.
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 45
Requirement Pct Cargo         := 0

Name                          := Alternate Ark Ship
Short Name                    := Ark Ship
Description                   := 
Code                          := AR
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 50
Cost Organics                 := 150
Cost Radioactives             := 50
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Colonists on the Ark Ship are able to partially sustain themselves and reduce maintenance by 30%.
Ability 1 Val 1               := -30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 25
Requirement Pct Cargo         := 0

Name                          := Large Colony Ship
Short Name                    := Large Colony Ship
Description                   := 
Code                          := CS
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 25
Requirement Pct Cargo         := 10

Name                          := Energy Colony Ship
Short Name                    := Energy Colony Ship
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := C0
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Fast Courier
Short Name                    := Fast Courier
Description                   := 
Code                          := FC
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 210
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Propulsion
Tech Level Req 2              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Alternate Tiny Carrier
Short Name                    := Tiny Carrier
Description                   := 
Code                          := CVE
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 120
Cost Organics                 := 40
Cost Radioactives             := 80
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Tech Area Req 3               := Materials Alternance
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Concentration on launching fighters makes ship 10% less likely to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Carrier
Short Name                    := Escort Carrier
Description                   := 
Code                          := EX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Escort Carrier
Short Name                    := Escort Carrier
Description                   := 
Code                          := CVL
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 180
Cost Organics                 := 60
Cost Radioactives             := 120
Engines Per Move              := 6
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Tech Area Req 3               := Materials Alternance
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Concentration on launching fighters makes ship 15% less likely to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := 
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Light Carrier
Short Name                    := Light Carrier
Description                   := 
Code                          := CV
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 240
Cost Organics                 := 80
Cost Radioactives             := 160
Engines Per Move              := 8
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Tech Area Req 3               := Materials Alternance
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Concentration on launching fighters makes ship 20% less likely to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier Starship
Short Name                    := Light Carrier Starship
Description                   := 
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles 
Tech Level Req 1              := 1
Tech Area Req 2               := Starship Construction
Tech Level Req 2              := 4                             
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 20
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fleet Carrier
Short Name                    := Fleet Carrier
Description                   := A little more faster
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Fleet Carrier
Short Name                    := Fleet Carrier
Description                   := 
Code                          := CVH
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 200
Engines Per Move              := 10
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Tech Area Req 3               := Materials Alternance
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Concentration on launching fighters makes ship 25% less likely to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier Starship
Short Name                    := Carrier Starship
Description                   := 
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles 
Tech Level Req 1              := 1
Tech Area Req 2               := Starship Construction
Tech Level Req 2              := 6                     
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 4 components per turn.
Ability 1 Val 1               := 4
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 20
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := 
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := 
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := 
Code                          := CVF
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 360
Cost Organics                 := 120
Cost Radioactives             := 240
Engines Per Move              := 12
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Tech Area Req 3               := Materials Alternance
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Concentration on launching fighters makes ship 25% less likely to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier Starship
Short Name                    := Heavy Carrier Starship
Description                   := 
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 700
Cost Organics                 := 700
Cost Radioactives             := 700
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles 
Tech Level Req 1              := 1
Tech Area Req 2               := Starship Construction
Tech Level Req 2              := 8                     
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 6 components per turn.
Ability 1 Val 1               := 6
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 20
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Carrier
Short Name                    := Assault Carrier
Description                   := 
Code                          := AX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes Assault Carrier 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Assault Carrier
Short Name                    := Assault Carrier
Description                   := 
Code                          := AX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 450
Cost Organics                 := 150
Cost Radioactives             := 300
Engines Per Move              := 15
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Tech Area Req 3               := Materials Alternance
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Concentration on launching fighters makes ship 30% less likely to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 30% easier to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Empire Carrier
Short Name                    := EscortCarrier
Description                   := Medium starship specially designed to transport large numbers of starfighters.
Code                          := EHX
Primary Bitmap Name           := empcarrierlight
Alternate Bitmap Name         := empcarrierlight
Vehicle Type                  := Ship
Tonnage                       := 1692
Cost Minerals                 := 1675
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Energy Carrier
Short Name                    := Light Energy Carrier
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := C1
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 375
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Carrier
Short Name                    := Energy Carrier
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := C2
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Heavy Carrier
Short Name                    := Energy Heavy Carrier
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := C3
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1200
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Shuttle
Short Name                    := Assault Shuttle
Description                   := Beta-class assault shuttle
Code                          := AS
Primary Bitmap Name           := empTransportSmall
Alternate Bitmap Name         := empTransportSmall
Vehicle Type                  := Ship
Tonnage                       := 74
Cost Minerals                 := 74
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Corellian Transport
Short Name                    := Corellian Transport
Description                   := 
Code                          := TRN
Primary Bitmap Name           := Corellian
Alternate Bitmap Name         := Corellian
Vehicle Type                  := Ship
Tonnage                       := 89
Cost Minerals                 := 89
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 44

Name                          := Outlaw Action V Transport
Short Name                    := Action V Transport
Description                   :=
Code                          := A5T
Primary Bitmap Name           := battlecruiser
Alternate Bitmap Name         := battlecruiser
Vehicle Type                  := Ship
Tonnage                       := 129
Cost Minerals                 := 130
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Outlaw Mobq
Short Name                    := Mobq
Description                   :=
Code                          := MB
Primary Bitmap Name           := transportlarge
Alternate Bitmap Name         := transportlarge
Vehicle Type                  := Ship
Tonnage                       := 131
Cost Minerals                 := 130
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 40

Name                          := Outlaw Xiyntiar
Short Name                    := Xiyntiar
Description                   :=
Code                          := XY
Primary Bitmap Name           := battleship
Alternate Bitmap Name         := battleship
Vehicle Type                  := Ship
Tonnage                       := 156
Cost Minerals                 := 155
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 40

Name                          := Fast Courier
Short Name                    := Fast Courier
Description                   := 2 engines per move.
Code                          := XT
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 300
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Cargo
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Alternate Light Transport
Short Name                    := Light Transport
Description                   := 
Code                          := TL
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 60
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport Starship
Short Name                    := Small Transport Starship
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 250
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 1 components per turn.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Starliner
Short Name                    := Starliner
Description                   := 
Code                          := SL
Primary Bitmap Name           := Starliner
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 600
Cost Organics                 := 60
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 70

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Alternate Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := TM
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 120
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport Starship
Short Name                    := Medium Transport Starship
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport Starship
Short Name                    := Large Transport Starship
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 650
Cost Organics                 := 500
Cost Radioactives             := 450
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Outlaw Starliner
Short Name                    := Starliner
Description                   :=
Code                          := SL
Primary Bitmap Name           := colonyship
Alternate Bitmap Name         := colonyship
Vehicle Type                  := Ship
Tonnage                       := 912
Cost Minerals                 := 905
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 46% easier to hit in combat.
Ability 1 Val 1               := 46
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Alternate Heavy Transport
Short Name                    := Heavy Transport
Description                   := 
Code                          := TH
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Outlaw Ferryboat Liner
Short Name                    := Ferryboat Liner
Description                   :=
Code                          := F/L
Primary Bitmap Name           := transportmedium
Alternate Bitmap Name         := transportmedium
Vehicle Type                  := Ship
Tonnage                       := 1217
Cost Minerals                 := 1205
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 61% easier to hit in combat.
Ability 1 Val 1               := 61
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Energy Transport
Short Name                    := Small Energy Transport
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := T1
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Energy Transport
Short Name                    := Medium Energy Transport
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := T2
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 300
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Energy Transport
Short Name                    := Large Energy Transport
Description                   := Ship structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := T3
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 450
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Increased maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Prospector
Short Name                    := Prospector
Description                   := A small mining ship, slow, mostly defenseless, but good at remote mining.
Code                          := PS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Deep Space Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Slow speed and poor manuverability makes this ship 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Simple rugged systems decrease the maintenance cost by 90%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Fundamential design deficenies make this hull a poor choice for a weapons platform.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Prospector
Short Name                    := Prospector
Description                   := A small mining ship, slow, mostly defenseless, but good at remote mining.
Code                          := PS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 60
Cost Organics                 := 20
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 3
Tech Area Req 1               := Deep Space Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Tech Area Req 3               := Materials Alternance
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Slow speed and poor manuverability makes this ship 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Simple rugged systems decrease the maintenance cost by 90%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Fundamential design deficienies make this hull a poor choice for a weapons platform.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mining Base
Short Name                    := Mining Base
Description                   := A large mining base ship.
Code                          := PS
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Deep Space Mining
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Slow speed and poor manuverability makes this ship 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Simple rugged systems decrease the maintenance cost by 90%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Fundamential design deficenies make this hull a poor choice for a weapons platform.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Mining Base
Short Name                    := Mining Base
Description                   := A large mining base ship.
Code                          := MB
Primary Bitmap Name           := ResourceStation
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 150
Cost Organics                 := 50
Cost Radioactives             := 100
Engines Per Move              := 5
Number of Tech Req            := 3
Tech Area Req 1               := Deep Space Mining
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Tech Area Req 3               := Materials Alternance
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Slow speed and poor manuverability makes this ship 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Simple rugged systems decrease the maintenance cost by 90%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Fundamential design deficienies make this hull a poor choice for a weapons platform.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scenario Resource Ship
Short Name                    := Scenario Resource Ship
Description                   := 
Code                          := RS
Primary Bitmap Name                   := Destroyer
Alternate Bitmap Name                   := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Is A Cheater
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large external scoops make the ship 50% easier to hit.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Giant scoops collect gas to run any additional plug-in facilities.
Ability 2 Val 1               := -500
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Repair Tug
Short Name                    := Small Repair Tug
Description                   := A small craft based off of a standard Small Transport hull that has 2 on board Maint Bots capable of doing on the spot repairs.  Extra crew quarters are required for the workers.
Code                          := SRT
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 294
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Repair
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat manueverability makes the tug 20% easier to hit.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 2 component per turn.
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Repair Tug
Short Name                    := Medium Repair Tug
Description                   := A medium craft based off of a standard Medium Transport hull that has 4 on board Maint Bots capable of doing on the spot repairs.  Extra crew quarters are required for the workers.
Code                          := MRT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 594
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 60
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Repair
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat manueverability makes the tug 40% easier to hit.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 4 component per turn.
Ability 2 Val 1               := 4
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Repair Tug
Short Name                    := Large Repair Tug
Description                   := A large craft based off of a standard Large Transport hull that has 6 on board Maint Bots capable of doing on the spot repairs.  Extra crew quarters are required for the workers.
Code                          := LRT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 894
Cost Minerals                 := 1800
Cost Organics                 := 0
Cost Radioactives             := 90
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Repair
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat manueverability makes the tug 60% easier to hit.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 6 component per turn.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 30
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 45

Name                          := Ancient Jump Gate
Short Name                    := Jump Gate
Description                   := 
Code                          := JG
Primary Bitmap Name           := Jumpgate
Alternate Bitmap Name         := Jumpgate
Vehicle Type                  := Ship
Tonnage                       := 5001
Cost Minerals                 := 5001
Cost Organics                 := 0
Cost Radioactives             := 8000
Engines Per Move              := 50
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 14
Tech Area Req 2               := Jump Gate Construction
Tech Level Req 2              := 1
Tech Area Req 3               := B5 Ancients Technology
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 55%.
Ability 2 Val 1               := -55
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 99

Name                          := Jump Gate
Short Name                    := Jump Gate
Description                   := 
Code                          := JG
Primary Bitmap Name           := Jumpgate
Alternate Bitmap Name         := Jumpgate
Vehicle Type                  := Ship
Tonnage                       := 5001
Cost Minerals                 := 5001
Cost Organics                 := 0
Cost Radioactives             := 7500
Engines Per Move              := 50
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 14
Tech Area Req 2               := Jump Gate Construction
Tech Level Req 2              := 1
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 99

Name                          := Ancient Planet Killer
Short Name                    := Planet Killer
Description                   := 
Code                          := PK
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 50
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 15
Tech Area Req 2               := B5 Ancients Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Planet Killer
Short Name                    := Planet Killer
Description                   := 
Code                          := PK
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 50
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 15
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name			            := Planet Killer Missile
Short Name                    := Planet Killer
Description                   := 
Code                          := PK
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Fighter
Tonnage                       := 80
Cost Minerals                 := 100000
Cost Organics                 := 100000
Cost Radioactives             := 100000
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Stellar Manipulation
Tech Level Req 1              := 9
Number of Abilities           := 1
Ability 1 Type        	      := Destroy Planet Size
Ability 1 Descr       	      := Can destroy a huge sized planet.
Ability 1 Val 1       	      := 5
Ability 1 Val 2       	      := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 40
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name			            := Star Killer Missile
Short Name                    := Star Killer
Description                   := 
Code                          := SK
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Fighter
Tonnage                       := 80
Cost Minerals                 := 200000
Cost Organics                 := 200000
Cost Radioactives             := 200000
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Stellar Manipulation
Tech Level Req 1              := 10
Number of Abilities           := 1
Ability 1 Type      	      := Destroy Star
Ability 1 Descr               := Can destroy a star of any size.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 40
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Stellar Manipulator Barge
Short Name                    := St. Manip. Barge
Description                   := 
Code                          := MB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 4000
Cost Minerals                 := 8000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 80
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 14
Tech Area Req 2               := B5 Ancients Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stellar Manipulator Barge
Short Name                    := St. Manip. Barge
Description                   := 
Code                          := MB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 4000
Cost Minerals                 := 8000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 80
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 14
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Prospector
Short Name                    := Prospector
Description                   := 
Code                          := PS
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 125
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           :=  0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Feul Tanker
Short Name                    := Feul Tanker
Description                   := 
Code                          := TS
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportTiny
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 50000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Resupply
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type        		:= Supply Storage
Ability 1 Descr       	      := Provides storage for 50000 units of supply.
Ability 1 Val 1       	      := 50000
Ability 1 Val 2 		      := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 80%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 40
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Sun Crusher
Short Name                    := Sun Crusher
Description                   :=
Code                          := SC
Primary Bitmap Name           := SunCrusher
Alternate Bitmap Name         := SunCrusher
Vehicle Type                  := Ship
Tonnage                       := 99
Cost Minerals                 := 99
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Stellar Manipulation
Tech Level Req 2              := 6
Tech Area Req 3               := Imperial Technology
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := HyperSpace Probe
Short Name                    := HyperProbe
Description                   := HyperSpace using ship that doesn't cost anything
Code                          := HPR
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 0
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Hyperspace phased matter makes ship 250% harder to hit in combat.
Ability 1 Val 1               := 250
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 300
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Custom Group 5 Min Percent       := 25
Custom Group 5 Max Percent       := 50
Custom Group 6 Min Percent       := 25
Custom Group 6 Max Percent       := 50

Name                          := Resources generator
Short Name                    := Mining center
Description                   := This ship generates resources
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Ship
Tonnage                       := 50
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Nano-Structures
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := This ship can move for 10 sectors.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -150
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Advance Resources generator
Short Name                    := Mining center
Description                   := This ship generates resources
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Ship
Tonnage                       := 50
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Nano-Structures
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := This ship can move for 10 sectors.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -200
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Mineral generator
Short Name                    := Mining center
Description                   := This ship generates Minerals
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Ship
Tonnage                       := 50
Cost Minerals                 := 1000
Cost Organics                 := 1000
Cost Radioactives             := 1000
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Nano-Structures
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := This ship can move for 10 sectors.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -250
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tiny Monster
Short Name                    := Tiny Monster
Description                   := 
Code                          := TM
Primary Bitmap Name           := Tiny_Monster
Alternate Bitmap Name         := Tiny_Monster
Vehicle Type                  := Ship
Tonnage                       := 290
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 2
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               :=
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Monster
Short Name                    := Small Monster
Description                   := 
Code                          := SM
Primary Bitmap Name           := Small_Monster
Alternate Bitmap Name         := Small_Monster
Vehicle Type                  := Ship
Tonnage                       := 410
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000 
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 3
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 8
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               :=
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Big Monster
Short Name                    := Big Monster
Description                   := 
Code                          := BM
Primary Bitmap Name           := Big_Monster
Alternate Bitmap Name         := Big_Monster
Vehicle Type                  := Ship
Tonnage                       := 810
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               :=
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Giant Monster
Short Name                    := Giant Monster
Description                   := 
Code                          := GM
Primary Bitmap Name           := Giant_Monster
Alternate Bitmap Name         := Giant_Monster
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 2
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 11
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               :=
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Friggin HUGE Beast
Short Name                    := Friggin HUGE Beast
Description                   := 
Code                          := FHB
Primary Bitmap Name           := Huge_Monster
Alternate Bitmap Name         := Huge_Monster
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 25000
Cost Organics                 := 25000
Cost Radioactives             := 25000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 6
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 5
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               :=
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Monster Base
Short Name                    := Monster Base
Description                   := 
Code                          := MB
Primary Bitmap Name           := SpaceStation_Monster
Alternate Bitmap Name         := SpaceStation_Monster
Vehicle Type                  := Base
Tonnage                       := 600
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Aggressiveness makes this monster to hit 40% better in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Master Computer
Ability 2 Descr               := Immune to psychic subversions.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Generates resources.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Ability 4 Type                := Self-Destruct
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Monster Drone
Short Name                    := Monster Drone
Description                   := 
Code                          := MD
Primary Bitmap Name           := Drone_Monster
Alternate Bitmap Name         := Drone_Monster
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 5
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Extremely fast in tactical combat. 
Ability 3 Val 1               := 3
Ability 3 Val 2               := 999
Ability 4 Type                := Quantum Reactor
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Standard Ship Movement
Ability 5 Descr               := Does not require engines to move.
Ability 5 Val 1               := 8
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Monster
Short Name                    := Energy Monster
Description                   := 
Code                          := EM
Primary Bitmap Name           := Energy_Monster
Alternate Bitmap Name         := Energy_Monster
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 4
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Strange energy signature makes monster 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 30% better in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               :=
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Space Monster
Short Name                    := Small Monster
Description                   := 
Code                          := SM
Primary Bitmap Name           := Tiny_Monster
Alternate Bitmap Name         := Tiny_Monster
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 0
Cost Organics                 := 1000
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Space monster
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ability of space monster to process and use resources itself reduces maintenance 100%.
Ability 2 Val 1               := -100
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Space Monster
Short Name                    := Medium Monster
Description                   := 
Code                          := MM
Primary Bitmap Name           := Small_Monster
Alternate Bitmap Name         := Small_Monster
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 2000
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Space monster
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ability of space monster to process and use resources itself reduces maintenance 100%.
Ability 1 Val 1               := -100
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Space Monster
Short Name                    := Large Monster
Description                   := 
Code                          := LM
Primary Bitmap Name           := Big_Monster
Alternate Bitmap Name         := Big_Monster
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 0
Cost Organics                 := 3000
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Space monster
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ability of space monster to process and use resources itself reduces maintenance 100%.
Ability 2 Val 1               := -100
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 9
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Gigantic Space Monster
Short Name                    := Giant Monster
Description                   := 
Code                          := GM
Primary Bitmap Name           := Giant_Monster
Alternate Bitmap Name         := Giant_Monster
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 0
Cost Organics                 := 10000
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Space monster
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ability of space monster to process and use resources itself reduces maintenance 100%.
Ability 2 Val 1               := -100
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 12
Requirement Min Crew Quarters := 12
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Destroyer
Short Name                    := Escort Destroyer
Description                   := 
Code                          := ED
Primary Bitmap Name           := ScoutSphere
Alternate Bitmap Name         := ScoutSphere
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 6 components per turn.
Ability 1 Val 1               := 6
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := D
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 6 components per turn.
Ability 1 Val 1               := 6
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := TacticalCube
Alternate Bitmap Name         := TacticalCube
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 500
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 8 components per turn.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := Cube
Alternate Bitmap Name         := Cube
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 600
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 8 components per turn.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := BattleCube
Alternate Bitmap Name         := BattleCube
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 8 components per turn.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HC
Primary Bitmap Name           := AttackCube
Alternate Bitmap Name         := AttackCube
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 800
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 10 components per turn.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := QueensCube
Alternate Bitmap Name         := QueensCube
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 10 components per turn.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Super Battleship
Short Name                    := Super Battleship
Description                   := 
Code                          := SB
Primary Bitmap Name           := FusionCube
Alternate Bitmap Name         := FusionCube
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 10 components per turn.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Escort Destroyer
Short Name                    := Escort Destroyer
Description                   := 
Code                          := ED
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := D
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HC
Primary Bitmap Name           := AttackCruiser
Alternate Bitmap Name         := AttackCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 800
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Super Battleship
Short Name                    := Super Battleship
Description                   := 
Code                          := SB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Escort Destroyer
Short Name                    := Escort Destroyer
Description                   := 
Code                          := ED
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := D
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 800
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Super Battleship
Short Name                    := Super Battleship
Description                   := 
Code                          := SB
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Escort Destroyer
Short Name                    := Escort Destroyer
Description                   := 
Code                          := ED
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := D
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HC
Primary Bitmap Name           := Marauder
Alternate Bitmap Name         := Marauder
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 800
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Super Battleship
Short Name                    := Super Battleship
Description                   := 
Code                          := SB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Escort Destroyer
Short Name                    := Escort Destroyer
Description                   := 
Code                          := ED
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 2 components per turn.
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := D
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 2 components per turn.
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 800
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 4 components per turn.
Ability 1 Val 1               := 4
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 4 components per turn.
Ability 1 Val 1               := 4
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Super Battleship
Short Name                    := Super Battleship
Description                   := 
Code                          := SB
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 4 components per turn.
Ability 1 Val 1               := 4
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Escort Destroyer
Short Name                    := Escort Destroyer
Description                   := 
Code                          := ED
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 2
Ability 3 Val 2               := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := D
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := DestroyerHeavy
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 2
Ability 3 Val 2               := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := B'Rel
Short Name                    := B'Rel
Description                   := Klingon starship
Code                          := D
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 405
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology 
Tech Level Req 2              := 1
Tech Area Req 3               := Klingon Cloaking
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 2 components per turn.
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 4
Ability 3 Val 2               := 15
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := DestroyerHeavy
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := K'Vort
Short Name                    := K'Vort
Description                   := Klingon starship
Code                          := CR
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 705
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Klingon Cloaking
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 4 components per turn.
Ability 1 Val 1               := 4
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 4
Ability 2 Val 2               := 15
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HC
Primary Bitmap Name           := WarCruiser
Alternate Bitmap Name         := WarCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 800
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 10
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 2
Ability 3 Val 2               := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 10
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 2
Ability 3 Val 2               := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Super Battleship
Short Name                    := Super Battleship
Description                   := 
Code                          := SB
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 10
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 2
Ability 3 Val 2               := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Escort Destroyer
Short Name                    := Escort Destroyer
Description                   := 
Code                          := ED
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := D
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HC
Primary Bitmap Name           := Warbird
Alternate Bitmap Name         := Warbird
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 800
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Super Battleship
Short Name                    := Super Battleship
Description                   := 
Code                          := SB
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Federation Escort Destroyer
Short Name                    := Escort Destroyer
Description                   := 
Code                          := ED
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Federation Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := D
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 1 components per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Federation Heavy Escort
Short Name                    := Heavy Escort
Description                   := 
Code                          := HE
Primary Bitmap Name           := Escort2
Alternate Bitmap Name         := Escort2
Vehicle Type                  := Ship
Tonnage                       := 405
Cost Minerals                 := 400
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Tech Area Req 3               := Federation Technology
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 2 components per turn.
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training
Ability 3 Descr               := 
Ability 3 Val 1               := 2
Ability 3 Val 2               := 10
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Federation Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Federation Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Federation Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := HeavyCruiser
Alternate Bitmap Name         := HeavyCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 2 components per turn.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Federation Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 800
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Federation Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Federation Super Battleship
Short Name                    := Super Battleship
Description                   := 
Code                          := SB
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Juggernought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1000
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Starship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Component Repair
Ability 1 Descr               := Can repair 3 components per turn.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Training
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Fleet Training
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Sphere
Short Name                    := Sphere
Description                   := 
Code                          := Sp
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportTiny
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 50
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := 
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := 
Ability 2 Val 1               := -25
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can repair 10 components per turn.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Attack Cube
Short Name                    := Attack Cube
Description                   := 
Code                          := AC
Primary Bitmap Name           := AttackCube
Alternate Bitmap Name         := AttackCube
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 3000
Cost Organics                 := 300
Cost Radioactives             := 600
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := 
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := 
Ability 2 Val 1               := -25
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can repair 20 components per turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Monster Starbase
Short Name                    := Starbase
Description                   := 
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 3000
Cost Organics                 := 1500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := 
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := 
Ability 2 Val 1               := -100
Ability 2 Val 2               := 0
Ability 3 Type                := Space Yard
Ability 3 Descr               := 
Ability 3 Val 1               := 1
Ability 3 Val 2               := 30000
Ability 4 Type                := Space Yard
Ability 4 Descr               := 
Ability 4 Val 1               := 2
Ability 4 Val 2               := 30000
Ability 5 Type                := Space Yard
Ability 5 Descr               := 
Ability 5 Val 1               := 3
Ability 5 Val 2               := 30000
Ability 6 Type                := Component Repair
Ability 6 Descr               := 
Ability 6 Val 1               := 300
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 12
Requirement Min Crew Quarters := 12
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Spacedock
Short Name                    := Spacedock
Description                   := 
Code                          := SD
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 150
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Enhanced electronics suite makes base 50% harder to hit
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shipyard
Short Name                    := Shipyard
Description                   := Station designed to build ships in space. Has room for a space yard, a few shields and a bridge.
Code                          := SY
Primary Bitmap Name           := Shipyard
Alternate Bitmap Name         := Shipyard
Vehicle Type                  := Base
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Outpost
Short Name                    := Outpost
Description                   := 
Code                          := OP
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 750
Cost Organics                 := 750
Cost Radioactives             := 750
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rip Station
Short Name                    := Rip Station
Description                   := For use with the Temporal Rip Gate. Must have one movement to function.
Code                          := RS
Primary Bitmap Name           := Gate
Alternate Bitmap Name         := Shipyard
Vehicle Type                  := Base
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Systems
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := 
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Training Space Station
Short Name                    := Space Station
Description                   := 
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can repair 10 components per turn.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Training
Ability 4 Descr               := 
Ability 4 Val 1               := 1
Ability 4 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Relay Station
Short Name                    := Relay Station
Description                   := 
Code                          := RS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := B5 Ancients Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Training Battle Station
Short Name                    := Battle Station
Description                   := 
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 1500
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can repair 15 components per turn.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Training
Ability 4 Descr               := 
Ability 4 Val 1               := 1
Ability 4 Val 2               := 5
Ability 5 Type                := Fleet Training
Ability 5 Descr               := 
Ability 5 Val 1               := 1
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := 
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Training Starbase
Short Name                    := Starbase
Description                   := 
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 2500
Cost Organics                 := 1500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can repair 20 components per turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Training
Ability 4 Descr               := 
Ability 4 Val 1               := 1
Ability 4 Val 2               := 5
Ability 5 Type                := Fleet Training
Ability 5 Descr               := 
Ability 5 Val 1               := 1
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := 
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Outpost
Short Name                    := Space Outpost
Description                   := The first outpost buildable in space, the Space Outpost can be either a construction base or a defensive base, but doesn't have the size available for both.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 200
Cost Organics                 := 150
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of movement makes base 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Stable firing platform give base 10% easier chance to hit.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Upgraded Outpost
Short Name                    := Upgraded Outpost
Description                   := This is an upgraded outpost
Code                          := OP
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 750
Cost Organics                 := 750
Cost Radioactives             := 750
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Structural Upgrading
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 1 Val 1               := -50
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Deep Space Outpost
Short Name                    := Deep Outpost
Description                   := A larger version of a Space Outpost, the Deep Station can mount defensive weapons as well as a construction bay.
Code                          := DS
Primary Bitmap Name           := DeepStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1000
Cost Minerals                 := 400
Cost Organics                 := 300
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of movement makes base 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Stable firing platform give base 10% easier chance to hit.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Outpost
Short Name                    := Battle Outpost
Description                   := Able to mount spinal base weapons and heavy point defense.  Can stand against any Monitor.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 600
Cost Organics                 := 450
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of movement makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Stable firing platform give base 10% easier chance to hit.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Outpost
Short Name                    := War Outpost
Description                   := Large base geared towards battle;  as big as the largest Super Monitor, the lack of engines required enables the War Base to pack in more weaponry. 
Code                          := WB
Primary Bitmap Name           := WarBase
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 750
Cost Organics                 := 600
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of movement makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Stable firing platform give base 10% easier chance to hit.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase Outpost
Short Name                    := Starbase Outpost
Description                   := Largest base available.  Stationary and easy to hit, but loaded with defenses, armor, and shields, it provides a formidable opponent for any fleet.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 1000
Cost Organics                 := 750
Cost Radioactives             := 250
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of movement makes base 75% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Stable firing platform give base 10% easier chance to hit.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Barge
Short Name                    := Barge
Description                   := Massive slow moving hull with vehicle control and engines built in. Designed for moving Ring and Sphere world components into place, but useable for other non-combat tasks.
Code                          := MB
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 10000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 4
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 11
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 4
Tech Area Req 3               := Cargo
Tech Level Req 3              := 3
Tech Area Req 4               := Stellar Manipulation
Tech Level Req 4              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Bulk and Massive size makes MB 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Bulk and Massive size makes MB 100% less likely to hit in combat.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type                := Standard Ship Movement
Ability 3 Descr               := Generates 1 standard movement.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Barge
Short Name                    := Barge
Description                   := Massive slow moving hull with vehicle control and engines built in. Designed for moving Ring and Sphere world components into place, but useable for other non-combat tasks.
Code                          := MB
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 5000
Cost Organics                 := 1000
Cost Radioactives             := 2500
Engines Per Move              := 1
Number of Tech Req            := 4
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 11
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 3
Tech Area Req 3               := Cargo
Tech Level Req 3              := 3
Tech Area Req 4               := Stellar Manipulation
Tech Level Req 4              := 5
Tech Area Req 5               := Materials Alternance
Tech Level Req 5              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Bulk and Massive size makes MB 99% easier to hit in combat.
Ability 1 Val 1               := 99
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Bulk and Massive size makes MB 99% less likely to hit in combat.
Ability 2 Val 1               := 99
Ability 2 Val 2               := 0
Ability 3 Type                := Standard Ship Movement
Ability 3 Descr               := Generates 1 standard movement.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-1 Platform
Short Name                    := XQ1 Platform
Description                   := XQ1 Platform
Code                          := XQ1
Primary Bitmap Name           := XQ1
Alternate Bitmap Name         := XQ1
Vehicle Type                  := Base
Tonnage                       := 387
Cost Minerals                 := 387
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 19% easier to hit in combat.
Ability 1 Val 1               := 19
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-2 Platform
Short Name                    := XQ2 Platform
Description                   := XQ2 Platform
Code                          := XQ2
Primary Bitmap Name           := XQ2
Alternate Bitmap Name         := XQ2
Vehicle Type                  := Base
Tonnage                       := 532
Cost Minerals                 := 532
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 27% easier to hit in combat.
Ability 1 Val 1               := 27
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-3 Platform
Short Name                    := XQ3 Platform
Description                   := XQ3 Platform
Code                          := XQ3
Primary Bitmap Name           := XQ3
Alternate Bitmap Name         := XQ3
Vehicle Type                  := Base
Tonnage                       := 745
Cost Minerals                 := 745
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 37% easier to hit in combat.
Ability 1 Val 1               := 37
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-4 Platform
Short Name                    := XQ4 Platform
Description                   := XQ4 Platform
Code                          := XQ4
Primary Bitmap Name           := XQ4
Alternate Bitmap Name         := XQ4
Vehicle Type                  := Base
Tonnage                       := 968
Cost Minerals                 := 968
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 48% easier to hit in combat.
Ability 1 Val 1               := 48
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-5 Platform
Short Name                    := XQ5 Platform
Description                   := XQ5 Platform
Code                          := XQ5
Primary Bitmap Name           := XQ5
Alternate Bitmap Name         := XQ5
Vehicle Type                  := Base
Tonnage                       := 1161
Cost Minerals                 := 1161
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 58% easier to hit in combat.
Ability 1 Val 1               := 58
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-6 Platform
Short Name                    := XQ6 Platform
Description                   := XQ6 Platform
Code                          := XQ6
Primary Bitmap Name           := XQ6
Alternate Bitmap Name         := XQ6
Vehicle Type                  := Base
Tonnage                       := 1355
Cost Minerals                 := 1355
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 68% easier to hit in combat.
Ability 1 Val 1               := 68
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Golan I Defence Platform
Short Name                    := Golan I Platform
Description                   := Space defense station. Designed to defend small outposts and facilities.
Code                          := Go1
Primary Bitmap Name           := Golan1
Alternate Bitmap Name         := Golan1
Vehicle Type                  := Base
Tonnage                       := 3215
Cost Minerals                 := 3215
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 161% easier to hit in combat.
Ability 1 Val 1               := 161
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Golan II Defence Platform
Short Name                    := Golan II Platform
Description                   := Space defense station. Upgraded Golan One, with more weapons and shields. Designed to thwart starfighter and light capital starship assaults.
Code                          := Go2
Primary Bitmap Name           := Golan2
Alternate Bitmap Name         := Golan2
Vehicle Type                  := Base
Tonnage                       := 5060
Cost Minerals                 := 5060
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 253% easier to hit in combat.
Ability 1 Val 1               := 253
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Golan III Space Defence Station
Short Name                    := Golan III Station
Description                   := Space defense station. Most powerful of the Golan defense platforms. Designed to protect military installations and other vital facilities.
Code                          := Go3
Primary Bitmap Name           := Golan3
Alternate Bitmap Name         := Golan3
Vehicle Type                  := Base
Tonnage                       := 5217
Cost Minerals                 := 5217
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 261% easier to hit in combat.
Ability 1 Val 1               := 261
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Repair Yard
Short Name                    := Repair Yard
Description                   := Standard starship repair platform. Designed to accommodate starships of all sizes.
Code                          := RY
Primary Bitmap Name           := Golan2
Alternate Bitmap Name         := Golan2
Vehicle Type                  := Base
Tonnage                       := 5017
Cost Minerals                 := 5017
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 251% easier to hit in combat.
Ability 1 Val 1               := 251
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Orbital Space Dock
Short Name                    := Orbital Space Dock
Description                   :=
Code                          := OSD
Primary Bitmap Name           := Golan3
Alternate Bitmap Name         := Golan3
Vehicle Type                  := Base
Tonnage                       := 5024
Cost Minerals                 := 6000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 500% easier to hit in combat.
Ability 1 Val 1               := 500
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type                := Spaceport
Ability 3 Descr               := Acts as a spaceport for this system. (probably doesn't work, needs testing)
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Bavos-I Heavy-Duty Military Platform
Short Name                    := Bavos-I Platform
Description                   :=
Code                          := Bv1
Primary Bitmap Name           := Bavos1
Alternate Bitmap Name         := Bavos1
Vehicle Type                  := Base
Tonnage                       := 4533
Cost Minerals                 := 4533
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 227% easier to hit in combat.
Ability 1 Val 1               := 227
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Bavos-II Heavy-Duty Military Platform
Short Name                    := Bavos-II Platform
Description                   :=
Code                          := Bv2
Primary Bitmap Name           := Bavos2
Alternate Bitmap Name         := Bavos2
Vehicle Type                  := Base
Tonnage                       := 5211
Cost Minerals                 := 5211
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 261% easier to hit in combat.
Ability 1 Val 1               := 261
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Platform
Short Name                    := Rebel Platform
Description                   :=
Code                          := RP
Primary Bitmap Name           := Rebpf
Alternate Bitmap Name         := Rebpf
Vehicle Type                  := Base
Tonnage                       := 4924
Cost Minerals                 := 4924
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 246% easier to hit in combat.
Ability 1 Val 1               := 246
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Casino
Short Name                    := Casino
Description                   :=
Code                          := CN
Primary Bitmap Name           := casino
Alternate Bitmap Name         := casino
Vehicle Type                  := Base
Tonnage                       := 2088
Cost Minerals                 := 2060
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 104% easier to hit in combat.
Ability 1 Val 1               := 104
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Legal an ilegal gambling produces resources.
Ability 2 Val 1               := -110
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Need to keep a friendly look decreases chance to hit enemy targets in combat by 200%.
Ability 3 Val 1               := 200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Asteroid Base
Short Name                    := Asteroid Base
Description                   :=
Code                          := AB
Primary Bitmap Name           := spacestation
Alternate Bitmap Name         := spacestation
Vehicle Type                  := Base
Tonnage                       := 2579
Cost Minerals                 := 2535
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 129% easier to hit in combat.
Ability 1 Val 1               := 129
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Space Station
Short Name                    := Energy Space Station
Description                   := Base structure is made out of pure energy; the reduction in mass has no real benefit since bases don't move.
Code                          := B1
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Stabile firing platform increases accuracy by 50%.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Stationary object and large size makes base 120% easier to hit in combat.
Ability 2 Val 1               := 320
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear reduces maintenance cost by 65%.
Ability 3 Val 1               := -65
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Battle Station
Short Name                    := Energy Battle Station
Description                   := Base structure is made out of pure energy; the reduction in mass has no real benefit since bases don't move.
Code                          := B2
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1500
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Stabile firing platform increases accuracy by 70%.
Ability 1 Val 1               := 130
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Stationary object and large size makes base 140% easier to hit in combat.
Ability 2 Val 1               := 340
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear reduces maintenance cost by 65%.
Ability 3 Val 1               := -65
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Starbase
Short Name                    := Energy Starbase
Description                   := Base structure is made out of pure energy; the reduction in mass has no real benefit since bases don't move.
Code                          := B3
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2500
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Stabile firing platform increases accuracy by 90%.
Ability 1 Val 1               := 110
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Stationary object and large size makes base 160% easier to hit in combat.
Ability 2 Val 1               := 360
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear reduces maintenance cost by 65%.
Ability 3 Val 1               := -65
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zero-G Stormtrooper
Short Name                    := Spacetrooper
Description                   :=
Code                          := 0-G
Primary Bitmap Name           := 0G
Alternate Bitmap Name         := 0G
Vehicle Type                  := Fighter
Tonnage                       := 2
Cost Minerals                 := 10
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 138% harder to hit in combat.
Ability 2 Val 1               := 138
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 0%.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Star Fighter
Short Name                    := Small Star Fighter
Description                   := 
Code                          := SFr
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 5
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Starship Construction
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Star Fighter
Short Name                    := Medium Star Fighter
Description                   := 
Code                          := MFr
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Starship Construction
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Star Fighter
Short Name                    := Large Star Fighter
Description                   := 
Code                          := LFr
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 40
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Starship Construction
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Vree Extra Light Fighter
Short Name                    := Extra Light Fighter
Description                   := 
Code                          := FT
Primary Bitmap Name           := VreeFighterSmall
Alternate Bitmap Name         := VreeFighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Vree Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 90% harder to hit in combat.
Ability 2 Val 1               := 90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Alternate Fast Fighter
Short Name                    := Fast Fighter
Description                   := Small, fast, manueverable, and hard to hit, but it can't carry many weapons.
Code                          := FL
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 30
Cost Organics                 := 15
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := 
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 85% harder to hit in combat.
Ability 2 Val 1               := 85
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Fighter
Short Name                    := Light Fighter
Description                   := 
Code                          := FL
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 55%.
Ability 1 Val 1               := 55
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ancient Light Fighter
Short Name                    := Light Fighter
Description                   := 
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Ancients Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Fighter (TB)
Short Name                    := Small Fighter (TB)
Description                   := 
Code                          := FSB
Primary Bitmap Name                   := FighterSmall
Alternate Bitmap Name                   := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 18
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Interceptor
Short Name                    := Interceptor Fighter
Description                   := 
Code                          := IN
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Rapid Interceptor
Short Name                    := Rapid Fighter
Description                   := Still fast, but able to pack a good punch, it can intercept other fighters before they reach firing range on your ships.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 40
Cost Organics                 := 20
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := 
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 75% harder to hit in combat.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ancient Medium Fighter
Short Name                    := Medium Fighter
Description                   := 
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := B5 Ancients Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Nomad Medium Fighter
Short Name                    := Medium Fighter
Description                   := 
Code                          := FM
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Is A Nomad
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter (TB)
Short Name                    := Medium Fighter (TB)
Description                   := 
Code                          := FMB
Primary Bitmap Name                   := FighterMedium
Alternate Bitmap Name                   := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := 
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 65% harder to hit in combat.
Ability 2 Val 1               := 65
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Fighter
Short Name                    := Assault Fighter
Description                   := 
Code                          := FA
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 55%.
Ability 1 Val 1               := 55
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Assault Fighter
Short Name                    := Assault Fighter
Description                   := Heaviest of the pure fighters, a squadron of them can go toe to toe with any ship.
Code                          := FA
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 50
Cost Organics                 := 25
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Nomad Large Fighter
Short Name                    := Large Fighter
Description                   := 
Code                          := FL
Primary Bitmap Name                   := FighterSmall
Alternate Bitmap Name                   := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2			:= Is A Nomad
Tech Level Req 2			:= 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ancient Heavy Fighter
Short Name                    := Heavy Fighter
Description                   := 
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 240
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := B5 Ancients Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Fighter (TB)
Short Name                    := Large Fighter (TB)
Description                   := 
Code                          := FLB
Primary Bitmap Name                   := FighterLarge
Alternate Bitmap Name                   := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 31
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Fighter (TB)
Short Name                    := Heavy Fighter (TB)
Description                   := 
Code                          := FHB
Primary Bitmap Name                   := FighterMedium
Alternate Bitmap Name                   := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 43
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2			:= Is A Nomad
Tech Level Req 2			:= 1
Tech Area Req 3			:= Big Thinkers
Tech Level Req 3			:= 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Skipray Blastboat
Short Name                    := Blastboat
Description                   :=
Code                          := Bst
Primary Bitmap Name           := blastboat
Alternate Bitmap Name         := blastboat
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 245
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 34% harder to hit in combat.
Ability 2 Val 1               := 34
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 46%.
Ability 3 Val 1               := 46
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Nomad Super Heavy Fighter
Short Name                    := Super Heavy Fighter
Description                   := 
Code                          := FH
Primary Bitmap Name                   := FighterMedium
Alternate Bitmap Name                   := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2			:= Is A Nomad
Tech Level Req 2			:= 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Vorlon Super Heavy Fighter
Short Name                    := Super Heavy Fighter
Description                   := 
Code                          := FH
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Vorlon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 45%.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Drazi Super Heavy Fighter
Short Name                    := Super Heavy Fighter
Description                   := 
Code                          := FH
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Drazi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Drazi Massive Fighter
Short Name                    := Massive Fighter
Description                   := 
Code                          := FE
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 45
Cost Minerals                 := 700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Drazi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 254
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Nomad Massive Fighter
Short Name                    := Massive Fighter
Description                   := 
Code                          := FM
Primary Bitmap Name                   := FighterLarge
Alternate Bitmap Name                   := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 50
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2			:= Is A Nomad
Tech Level Req 2			:= 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Fighter (TB)
Short Name                    := Massive Fighter (TB)
Description                   := 
Code                          := FMB
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 62
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2			:= Is A Nomad
Tech Level Req 2			:= 1
Tech Area Req 3			:= Big Thinkers
Tech Level Req 3			:= 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fighter-Bomber
Short Name                    := Fighter-Bomber
Description                   := 
Code                          := FB
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Precision Aiming increases chance to hit enemy targets in combat by 70%.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Fighter-Bomber
Short Name                    := Fighter-Bomber
Description                   := More of a bomber than a fighter, the F-B is slower, but can mount the heavy fighter mounts, allowing it to hit hard.
Code                          := FB
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 70
Cost Organics                 := 35
Cost Radioactives             := 70
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Precision Aiming increases chance to hit enemy targets in combat by 75%.
Ability 1 Val 1               := 75
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 16
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Assault Bomber
Short Name                    := Heavy Assault Bomber
Description                   := 
Code                          := HB
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 50
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Precision Aiming increases chance to hit enemy targets in combat by 70%.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Heavy Assault Bomber
Short Name                    := Heavy Assault Bomber
Description                   := Heavy bombers are able to load a large amount of weapons and armor, giving them good offense and defense, bu in return, they are slower.
Code                          := FH
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 50
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Precision Aiming increases chance to hit enemy targets in combat by 75%.
Ability 1 Val 1               := 75
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Bomber
Short Name                    := Bomber
Description                   := A very slow anti-ship\base fighter. An easy target for most fighters.
Code                          := FB
Primary Bitmap Name           := Bomber
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 55
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Gunboat
Short Name                    := Gunboat
Description                   := More of a ship than a fighter, this ship is still not warp capable, being partially based on drone technology and is more a system defense craft.  Regardless, it packs a large punch and is faster than most ships.
Code                          := GB
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 75
Cost Minerals                 := 200
Cost Organics                 := 100
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2		      := Drones
Tech Level Req 2              := 2
Tech Area Req 3               := Materials Alternance
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Precision Aiming increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 18
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Biplace Fighter
Short Name                    := Biplace Fighter
Description                   := 
Code                          := BF
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 75
Cost Minerals                 := 750
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Fighter Culture
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Triplace Fighter
Short Name                    := Triplace Fighter
Description                   := 
Code                          := TF
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 100
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Fighter Culture
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Advance Fighter
Short Name                    := Nano Fighter
Description                   := 
Code                          := FA
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 250
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Nano-Structures
Tech Level Req 2              := 1
Number of Abilities           := 8
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 75%.
Ability 1 Val 1               := 75
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Advance Fighter technologies increase speed by 3.
Ability 3 Val 1               := 3
Ability 3 Val 2               := 888
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Advance Fighter technologies decrease maintenance cost of 50%.
Ability 4 Val 1               := -50
Ability 4 Val 2               := 0
Ability 5 Type                := Shield Generation From Damage
Ability 5 Descr               := Advance Fighter technologies allow shield generation from 30 damage.
Ability 5 Val 1               := 100
Ability 5 Val 2               := 0
Ability 6 Type                := Weapons Always Hit
Ability 6 Descr               := Advance Fighter technologies allow that weapons always hit.
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Ability 7 Type                := Shield Regeneration
Ability 7 Descr               := Advance Fighter technologies allow shield regeneration of 100 points.
Ability 7 Val 1               := 100
Ability 7 Val 2               := 0
Ability 8 Type                := Phased Shield Generation
Ability 8 Descr               := Advance Fighter technologies allow phased shield generation of 500 points.
Ability 8 Val 1               := 500
Ability 8 Val 2               := 0
Ability 9 Type                := Armor Regeneration
Ability 9 Descr               := Advance Fighter technologies allow armor regeneration of 250 points.
Ability 9 Val 1               := 250
Ability 9 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starfighter Voyager
Short Name                    := Christaline Fighter
Description                   := 
Code                          := CF
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 250
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Crystalline Technology
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Generation From Damage
Ability 3 Descr               := Advance Fighter technologies allow shield generation from 75 damage.
Ability 3 Val 1               := 75
Ability 3 Val 2               := 0
Ability 4 Type                := Phased Shield Generation
Ability 4 Descr               := Advance Fighter technologies allow phased shield generation of 500 points.
Ability 4 Val 1               := 150
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Dragoon
Short Name                    := Organic Fighter
Description                   := 
Code                          := OF
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 1500
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Organic Technology
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 90%.
Ability 1 Val 1               := 90
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 75% harder to hit in combat.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Telekinetic Fighter
Short Name                    := Psychic Fighter
Description                   := doesn't need bridge
Code                          := PF
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Psychic Technology
Tech Level Req 2              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Distance decrease speed by 2.
Ability 3 Val 1               := -2
Ability 3 Val 2               := 888
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Psychic Technology reduces maintenace cost at none.
Ability 2 Val 1               := -100
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Time Accelerator Fighter
Short Name                    := Temporal Fighter
Description                   := 
Code                          := TF
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 250
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 1500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Temporal Technology
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Time acceleration increase speed by 2.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 888
Ability 4 Type                := Combat Movement
Ability 4 Descr               := Time acceleration increase combat speed by 3.
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Divine Fighter
Short Name                    := Religious Fighter
Description                   := don't need bridge
Code                          := TF
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 250
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Religious Technology
Tech Level Req 2              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Emissive Armor
Ability 3 Descr               := Religion decrease damage of 75.
Ability 3 Val 1               := 75
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Phased Fighter
Short Name                    := Phased Fighter
Description                   := 
Code                          := PF
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2			:= Shields
Tech Level Req 2			:= 10
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes fighter 50% harder to hit but phased mater makes it easily touched. In fact the Phased Fighter is 25% harder to hit.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Emissive Armor
Ability 3 Descr               := As phased mater is harder to destroy, the phased fighter negates 20 damages it receives.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Nano Fighter
Short Name                    := Nano Fighter
Description                   := Fighter carried fighter.
Code                          := FF
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Fighter Culture
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 90% harder to hit in combat.
Ability 2 Val 1               := 90
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := Can store 100 supplies
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Toscan 8-Q
Short Name                    := Toscan
Description                   :=
Code                          := TOS
Primary Bitmap Name           := toscan
Alternate Bitmap Name         := toscan
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 54% harder to hit in combat.
Ability 2 Val 1               := 54
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 44%.
Ability 3 Val 1               := 44
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Pinook Fighter
Short Name                    := Pinook
Description                   :=
Code                          := Pnk/F
Primary Bitmap Name           := pinook
Alternate Bitmap Name         := pinook
Vehicle Type                  := Fighter
Tonnage                       := 14
Cost Minerals                 := 98
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Star Wars Technology
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 41% harder to hit in combat.
Ability 2 Val 1               := 41
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cloak Shape Fighter
Short Name                    := CloakShape
Description                   :=
Code                          := Clk/F
Primary Bitmap Name           := cloakshape
Alternate Bitmap Name         := cloakshape
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 105
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 47% harder to hit in combat.
Ability 2 Val 1               := 47
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 47%.
Ability 3 Val 1               := 47
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := R-41 Starchaser
Short Name                    := R-41 Starchaser
Description                   :=
Code                          := R41
Primary Bitmap Name           := R41
Alternate Bitmap Name         := R41
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 105
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Fighter
Short Name                    := TIE Fighter
Description                   :=
Code                          := T/F
Primary Bitmap Name           := Tief
Alternate Bitmap Name         := Tief
Vehicle Type                  := Fighter
Tonnage                       := 5
Cost Minerals                 := 25
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 90% harder to hit in combat.
Ability 2 Val 1               := 90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Interceptor
Short Name                    := TIE Int
Description                   :=
Code                          := T/I
Primary Bitmap Name           := Tiei
Alternate Bitmap Name         := Tiei
Vehicle Type                  := Fighter
Tonnage                       := 7
Cost Minerals                 := 35
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 78% harder to hit in combat.
Ability 2 Val 1               := 78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Bomber
Short Name                    := TIE Bomber
Description                   :=
Code                          := T/B
Primary Bitmap Name           := Tieb
Alternate Bitmap Name         := Tieb
Vehicle Type                  := Fighter
Tonnage                       := 14
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 41% harder to hit in combat.
Ability 2 Val 1               := 41
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Phantom
Short Name                    := TIE Phantom
Description                   :=
Code                          := T/P
Primary Bitmap Name           := tie_phantom
Alternate Bitmap Name         := tie_phantom
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 84
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Cloaking
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 55% harder to hit in combat.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Cloaking device prevents level 5 Active EM scans.
Ability 4 Val 1               := EM Active
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Cloaking device prevents level 5 Passive EM scans.
Ability 5 Val 1               := EM Passive
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Advanced
Short Name                    := TIE Advanced
Description                   :=
Code                          := T/A
Primary Bitmap Name           := Tiea
Alternate Bitmap Name         := Tiea
Vehicle Type                  := Fighter
Tonnage                       := 14
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 68% harder to hit in combat.
Ability 2 Val 1               := 68
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 70%.
Ability 3 Val 1               := 70
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Defender
Short Name                    := TIE Defender
Description                   :=
Code                          := T/D
Primary Bitmap Name           := Tied
Alternate Bitmap Name         := Tied
Vehicle Type                  := Fighter
Tonnage                       := 21
Cost Minerals                 := 105
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 66% harder to hit in combat.
Ability 2 Val 1               := 66
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 72%.
Ability 3 Val 1               := 72
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scimitar Bomber
Short Name                    := Scimitar Bomber
Description                   :=
Code                          := SCI
Primary Bitmap Name           := sci
Alternate Bitmap Name         := sci
Vehicle Type                  := Fighter
Tonnage                       := 31
Cost Minerals                 := 217
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Gunboat
Short Name                    := Assault Gunboat
Description                   :=
Code                          := AG
Primary Bitmap Name           := empgunboat
Alternate Bitmap Name         := empgunboat
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 55% harder to hit in combat.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Missile Boat
Short Name                    := Missile Boat
Description                   :=
Code                          := MB
Primary Bitmap Name           := empmissileboat
Alternate Bitmap Name         := empmissileboat
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 105
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Missile Weapons
Tech Level Req 3              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 2 additional movement point during combat.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 61% harder to hit in combat.
Ability 2 Val 1               := 61
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 0%.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Z-95 Headhunter
Short Name                    := Z-95 Headhunter
Description                   :=
Code                          := Z-95
Primary Bitmap Name           := Z95
Alternate Bitmap Name         := Z95
Vehicle Type                  := Fighter
Tonnage                       := 13
Cost Minerals                 := 91
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 14
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 46% harder to hit in combat.
Ability 2 Val 1               := 46
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 43%.
Ability 3 Val 1               := 43
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := A-Wing
Short Name                    := A-Wing
Description                   :=
Code                          := A-W
Primary Bitmap Name           := awing
Alternate Bitmap Name         := awing
Vehicle Type                  := Fighter
Tonnage                       := 13
Cost Minerals                 := 91
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 2 additional movement point during combat.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 63% harder to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := X-Wing
Short Name                    := X-Wing
Description                   :=
Code                          := X-W
Primary Bitmap Name           := xwing
Alternate Bitmap Name         := xwing
Vehicle Type                  := Fighter
Tonnage                       := 19
Cost Minerals                 := 133
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 46% harder to hit in combat.
Ability 2 Val 1               := 46
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := B-Wing
Short Name                    := B-Wing
Description                   :=
Code                          := B-W
Primary Bitmap Name           := BWing
Alternate Bitmap Name         := BWing
Vehicle Type                  := Fighter
Tonnage                       := 23
Cost Minerals                 := 161
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 39% harder to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 46%.
Ability 3 Val 1               := 46
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Y-Wing
Short Name                    := Y-Wing
Description                   :=
Code                          := Y-W
Primary Bitmap Name           := Ywing
Alternate Bitmap Name         := Ywing
Vehicle Type                  := Fighter
Tonnage                       := 26
Cost Minerals                 := 182
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 32% harder to hit in combat.
Ability 2 Val 1               := 32
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := K-Wing
Short Name                    := K-Wing
Description                   :=
Code                          := K-W
Primary Bitmap Name           := KWing
Alternate Bitmap Name         := KWing
Vehicle Type                  := Fighter
Tonnage                       := 29
Cost Minerals                 := 203
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := E-Wing
Short Name                    := E-Wing
Description                   :=
Code                          := E-W
Primary Bitmap Name           := EWing
Alternate Bitmap Name         := EWing
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 175
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 47% harder to hit in combat.
Ability 2 Val 1               := 47
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 65%.
Ability 3 Val 1               := 65
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Droidfighter
Short Name                    := Droidfighter
Description                   :=
Code                          := Df
Primary Bitmap Name           := Droidfighter
Alternate Bitmap Name         := Droidfighter
Vehicle Type                  := Fighter
Tonnage                       := 5
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Trade Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 90% harder to hit in combat.
Ability 2 Val 1               := 90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 45%.
Ability 3 Val 1               := 45
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := IRD
Short Name                    := IRD
Description                   :=
Code                          := IRD
Primary Bitmap Name           := IRD
Alternate Bitmap Name         := IRD
Vehicle Type                  := Fighter
Tonnage                       := 8
Cost Minerals                 := 56
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := CSA Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 63% harder to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 45%.
Ability 3 Val 1               := 45
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := IRD-A
Short Name                    := IRD-A
Description                   :=
Code                          := IRD-A
Primary Bitmap Name           := IRDA
Alternate Bitmap Name         := IRDA
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := CSA Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 2 additional movement point during combat.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 61% harder to hit in combat.
Ability 2 Val 1               := 61
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 51%.
Ability 3 Val 1               := 51
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Supa Fighter
Short Name                    := Supa Fighter
Description                   :=
Code                          := Sup/F
Primary Bitmap Name           := supafighter
Alternate Bitmap Name         := supafighter
Vehicle Type                  := Fighter
Tonnage                       := 31
Cost Minerals                 := 217
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 35% harder to hit in combat.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Star Viper Assault Fighter
Short Name                    := StarViper
Description                   := Though not as formidable as Prince Xizor's prototype, the "Virago", this serial version of the StarViper is still a deadly fighter with an amazing speed and maneuverability for its size.
Code                          := SV
Primary Bitmap Name           := starviper
Alternate Bitmap Name         := starviper
Vehicle Type                  := Fighter
Tonnage                       := 60
Cost Minerals                 := 480
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 26
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Outlaw Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 2 additional movement point during combat.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 41% harder to hit in combat.
Ability 2 Val 1               := 41
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttlecraft
Short Name                    := Shuttle
Description                   := Small vessel designed for personell transfer and starship support.
Code                          := SH
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := Shuttle
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 0
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle
Short Name                    := Shuttle
Description                   := 
Code                          := SH
Primary Bitmap Name           := shuttle
Alternate Bitmap Name         := shuttle
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50
Launched from Ship            := True
Launched from Planet          := True

Name                          := Assault Shuttle
Short Name                    := Assault Shuttle
Description                   := 
Code                          := SA
Primary Bitmap Name           := shuttle
Alternate Bitmap Name         := shuttle
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25
Launched from Ship            := True
Launched from Planet          := True

Name                          := Breaching Pod
Short Name                    := Breaching Pod
Description                   := 
Code                          := BP
Primary Bitmap Name           := shuttle
Alternate Bitmap Name         := shuttle
Bitmap Name                   := 
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Capture
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Shuttle Type I
Short Name                    := Shuttle
Description                   := 
Code                          := SHT
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 45
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Type II
Short Name                    := Shuttle
Description                   := 
Code                          := SHT
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 55
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle Type III
Short Name                    := Shuttle
Description                   := 
Code                          := SHT
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 65
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Energy Fighter
Short Name                    := Small Energy Fighter
Description                   := Fighter structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := F1
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 15
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 200%.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size makes ship 200% harder to hit in combat.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Energy Fighter
Short Name                    := Medium Energy Fighter
Description                   := Fighter structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := F2
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 190%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size makes ship 190% harder to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Energy Fighter
Short Name                    := Large Energy Fighter
Description                   := Fighter structure is made out of pure energy; the reduction in mass results in a great increase to maneuverability.
Code                          := F3
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Energy Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 180%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size makes ship 180% harder to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Nano Satellite
Short Name                    := Nano Satellite
Description                   := Fighter carried sattelite.
Code                          := FS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 10
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Fighter Culture
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Supply Storage
Ability 1 Descr               := Can store 100 supplies
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Laser Mine
Short Name                    := Laser Mine
Description                   :=
Code                          := LM
Primary Bitmap Name           := homingmine
Alternate Bitmap Name         := homingmine
Vehicle Type                  := Satellite
Tonnage                       := 20
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tiny Satellite
Short Name                    := Tiny Satellite
Description                   := 
Code                          := TeS
Primary Bitmap Name           := TMSatellite 
Alternate Bitmap Name         := TMSatellite 
Vehicle Type                  := Satellite 
Tonnage                       := 40
Cost Minerals                 := 40
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Technomage Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Centered Satellite
Short Name                    := Centered Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 60
Cost Minerals                 := 30
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 80
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stabilized Satellite
Short Name                    := Stabilized Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 90
Cost Minerals                 := 45
Cost Organics                 := 0
Cost Radioactives             := 45
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite (TB)
Short Name                    := Small Satellite (TB)
Description                   := 
Code                          := SSB
Primary Bitmap Name                   := Satellite 
Alternate Bitmap Name                   := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 60
Cost Organics                 := 0
Cost Radioactives             := 40
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Lack of organic control results in 10 %less chance to hit
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size (but lack of manueverability) results in 10% less chance to be hit.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite (TB)
Short Name                    := Medium Satellite (TB)
Description                   := 
Code                          := SMB
Primary Bitmap Name                   := Satellite 
Alternate Bitmap Name                   := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 125
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Balanced Satellite
Short Name                    := Balanced Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 120
Cost Minerals                 := 60
Cost Organics                 := 0
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 120
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite (TB)
Short Name                    := Large Satellite (TB)
Description                   := 
Code                          := SLB
Primary Bitmap Name                   := Satellite 
Alternate Bitmap Name                   := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 150
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Weapons Emplacement
Short Name                    := Weapons Emplacement
Description                   :=
Code                          := WE
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := MS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 150
Cost Minerals                 := 90
Cost Organics                 := 0
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Lack of organic control results in 10 %less chance to hit
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size (but lack of manueverability) results in 5% less chance to be hit.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Alternate Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := LS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 200
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Lack of organic control results in 10 %less chance to hit
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 75
Cost Minerals                 := 75
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 75
Cost Minerals                 := 75
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 125
Cost Minerals                 := 125
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 125
Cost Minerals                 := 125
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := B5 Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 175
Cost Minerals                 := 175
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 175
Cost Minerals                 := 175
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := B5 Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Huge Satellite
Short Name                    := Huge Satellite
Description                   := 
Code                          := SH
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 225
Cost Minerals                 := 225
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 4
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Huge Satellite
Short Name                    := Huge Satellite
Description                   := 
Code                          := SH
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 225
Cost Minerals                 := 225
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 4
Tech Area Req 2               := B5 Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Alternate Tiny Mine
Short Name                    := Tiny Mine
Description                   := 
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 5
Cost Minerals                 := 25
Cost Organics                 := 0
Cost Radioactives             := 20
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := False

Name                          := Alternate Small Mine
Short Name                    := Small Mine
Description                   := 
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 40
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := False

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := 
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine (TB)
Short Name                    := Small Mine (TB)
Description                   := 
Code                          := MSB
Primary Bitmap Name                   := Mine 
Alternate Bitmap Name                   := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Medium Mine
Short Name                    := Medium Mine
Description                   := 
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 75
Cost Organics                 := 0
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := False

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := 
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine (TB)
Short Name                    := Medium Mine (TB)
Description                   := 
Code                          := MMB
Primary Bitmap Name                   := Mine 
Alternate Bitmap Name                   := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := 
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine (TB)
Short Name                    := Large Mine (TB)
Description                   := 
Code                          := MLB
Primary Bitmap Name                   := Mine 
Alternate Bitmap Name                   := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 25
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Explosive Mine
Short Name                    := Light Explosive Mine
Description                   :=
Code                          := ML
Primary Bitmap Name           := homingmine
Alternate Bitmap Name         := homingmine
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Explosive Mine
Short Name                    := Heavy Explosive Mine
Description                   :=
Code                          := MH
Primary Bitmap Name           := homingmine
Alternate Bitmap Name         := homingmine
Vehicle Type                  := Mine
Tonnage                       := 30
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Homing Mine
Short Name                    := Homing Mine
Description                   :=
Code                          := ME
Primary Bitmap Name           := HomingMine
Alternate Bitmap Name         := HomingMine
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Standard Ship Movement
Ability 1 Descr               := Generates 1 standard movement.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat Movement
Ability 2 Descr               := Generates 6 additional movement point during combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Energy Mine
Short Name                    := Small Energy Mine
Description                   := 
Code                          := M1
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Mines
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Combat To Hit Defense Minus
Ability 5 Descr               := 
Ability 5 Val 1               := 200
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Energy Mine
Short Name                    := Medium Energy Mine
Description                   := 
Code                          := M2
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Mines
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Combat To Hit Defense Minus
Ability 5 Descr               := 
Ability 5 Val 1               := 200
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Energy Mine
Short Name                    := Large Energy Mine
Description                   := 
Code                          := M3
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Mines
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := 
Ability 4 Val 1               := 200
Ability 4 Val 2               := 0
Ability 5 Type                := Combat To Hit Defense Minus
Ability 5 Descr               := 
Ability 5 Val 1               := 200
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Untrained Soldier
Short Name                    := Soldier
Description                   := Small infantry unit, can only carry a single weapons, but very useful in mass, and when supported by armor.
Code                          := INF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := Infantry
Vehicle Type                  := Troop 
Tonnage                       := 1
Cost Minerals                 := 10
Cost Organics                 := 25
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 0
Tech Area Req 1               := Troops
Tech Level Req 1              := 0
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Self-Trained Soldier
Short Name                    := Self-Trained Soldier
Description                   := Well trained, elite infantry unit;  much more useful, but also requires more resources to recruit than regular infantry.
Code                          := ELITE
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := Infantry
Vehicle Type                  := Troop 
Tonnage                       := 1
Cost Minerals                 := 300
Cost Organics                 := 450
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 0
Tech Area Req 2               := Military Science
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := 100% Enhanced offence.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Soldier
Short Name                    := Soldier
Description                   := 
Code                          := INF
Primary Bitmap Name           := Infantry 
Alternate Bitmap Name         := Infantry
Vehicle Type                  := Troop 
Tonnage                       := 1
Cost Minerals                 := 10
Cost Organics                 := 10
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Tech Area Req 2               := Military Science
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := +10 offence.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := +50 defence.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Elite Soldier
Short Name                    := Elite Soldier
Description                   := 
Code                          := ELITE
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := Infantry
Vehicle Type                  := Troop 
Tonnage                       := 1
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Tech Area Req 2               := Military Science
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := +30 offence.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := +75 defence.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Infantry
Short Name                    := Light Infantry
Description                   := A single company of your race's light infantry.
Code                          := IL
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := Infantry
Vehicle Type                  := Troop
Tonnage                       := 1
Cost Minerals                 := 10
Cost Organics                 := 5
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Infantry
Short Name                    := Infantry
Description                   := A single company of your race's standard infantry.
Code                          := IM
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := Infantry
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 20
Cost Organics                 := 10
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Infantry
Short Name                    := Heavy Infantry
Description                   := A single company of your race's heavy infantry.
Code                          := IH
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := Infantry
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 30
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Drop Pod
Short Name                    := Drop Pod
Description                   := 
Code                          := DP
Primary Bitmap Name              := TroopInfantry 
Alternate Bitmap Name            := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 1
Cost Minerals                 := 5
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Organic Technology
Tech Level Req 1              := 3
Tech Area Req 2               := Religious Technology
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Advanced Drop Pod
Short Name                    := Advanced Drop Pod
Description                   := 
Code                          := ADP
Primary Bitmap Name          := TroopInfantry 
Alternate Bitmap Name           := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 2
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Organic Technology
Tech Level Req 1              := 4
Tech Area Req 2               := Religious Technology
Tech Level Req 2              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Vehicle
Short Name                    := Light Vehicle
Description                   := One squadron of your race's light vehicles.
Code                          := TS
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ground Support Vehicles
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := 
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Slider
Short Name                    := Small Slider
Description                   := 
Code                          := STr
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 10
Cost Minerals                 := 15
Cost Organics                 := 15
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop (TB)
Short Name                    := Small Troop (TB)
Description                   := 
Code                          := TSB
Primary Bitmap Name                   := TroopSmall 
Alternate Bitmap Name                   := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Vehicle
Short Name                    := Medium Vehicle
Description                   := One squadron of your race's medium vehicles.
Code                          := TM
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ground Support Vehicles
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := 
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop (TB)
Short Name                    := Medium Troop (TB)
Description                   := 
Code                          := TMB
Primary Bitmap Name                   := TroopMedium 
Alternate Bitmap Name                   := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Vehicle
Short Name                    := Heavy Vehicle
Description                   := One squadron of your race's heavy vehicles.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ground Support Vehicles
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := 
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Slider
Short Name                    := Large Slider
Description                   := 
Code                          := LTr
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 20
Cost Minerals                 := 30
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop (TB)
Short Name                    := Large Troop (TB)
Description                   := 
Code                          := TLB
Primary Bitmap Name                   := TroopLarge 
Alternate Bitmap Name                   := TroopLarge 
Vehicle Type                  := Troop 
Tonnage                       := 25
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Super Heavy Vehicle
Short Name                    := Super Heavy Vehicle
Description                   := One squadron of your race's super heavy vehicles.
Code                          := TH
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 25
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ground Support Vehicles
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Scout Troopers
Short Name                    := Scout Troopers
Description                   :=
Code                          := SC
Primary Bitmap Name           := stormt
Alternate Bitmap Name         := stormt
Vehicle Type                  := Troop
Tonnage                       := 1
Cost Minerals                 := 0
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stormtroopers
Short Name                    := Stormtroopers
Description                   :=
Code                          := ST
Primary Bitmap Name           := stormt
Alternate Bitmap Name         := stormt
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Speederbike
Short Name                    := Speederbikes
Description                   :=
Code                          := SB
Primary Bitmap Name           := Speedbike
Alternate Bitmap Name         := Speedbike
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 30
Cost Organics                 := 20
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := AT-PT
Short Name                    := AT-PT
Description                   :=
Code                          := ATPT
Primary Bitmap Name           := atpt
Alternate Bitmap Name         := atpt
Vehicle Type                  := Troop
Tonnage                       := 8
Cost Minerals                 := 80
Cost Organics                 := 20
Cost Radioactives             := 8
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Walkers
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := AT-ST
Short Name                    := AT-ST
Description                   :=
Code                          := ATST
Primary Bitmap Name           := atst
Alternate Bitmap Name         := atst
Vehicle Type                  := Troop
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 30
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Walkers
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := AT-AT
Short Name                    := AT-AT
Description                   :=
Code                          := ATAT
Primary Bitmap Name           := ATAT
Alternate Bitmap Name         := ATAT
Vehicle Type                  := Troop
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 60
Cost Radioactives             := 20
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Walkers
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Trooper
Short Name                    := Rebel Trooper
Description                   :=
Code                          := RT
Primary Bitmap Name           := Rebel
Alternate Bitmap Name         := Rebel
Vehicle Type                  := Troop
Tonnage                       := 1
Cost Minerals                 := 0
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Commando
Short Name                    := Rebel Commando
Description                   :=
Code                          := RC
Primary Bitmap Name           := Rebel
Alternate Bitmap Name         := Rebel
Vehicle Type                  := Troop
Tonnage                       := 1
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Shooting training increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Dodge training makes troop 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Elite Commando
Short Name                    := Rebel Elite Commando
Description                   :=
Code                          := REC
Primary Bitmap Name           := Rebel
Alternate Bitmap Name         := Rebel
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 25
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Shooting training increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Dodge training makes troop 25% harder to hit in combat.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Speederbike
Short Name                    := Speederbike
Description                   :=
Code                          := SB
Primary Bitmap Name           := tauntaun
Alternate Bitmap Name         := tauntaun
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 15
Cost Organics                 := 10
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Speeders
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Landspeeder
Short Name                    := Landspeeder
Description                   :=
Code                          := LS
Primary Bitmap Name           := Landspeeder
Alternate Bitmap Name         := Landspeeder
Vehicle Type                  := Troop
Tonnage                       := 8
Cost Minerals                 := 20
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Speeders
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Snowspeeder
Short Name                    := Snowspeeder
Description                   :=
Code                          := SW
Primary Bitmap Name           := Snowspeed
Alternate Bitmap Name         := Snowspeed
Vehicle Type                  := Troop
Tonnage                       := 10
Cost Minerals                 := 25
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Speeders
Tech Level Req 1              := 3
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mecha-Soldier
Short Name                    := Mecha-Soldier
Description                   := 
Code                          := MS
Primary Bitmap Name           := Soldier 
Alternate Bitmap Name         := Soldier 
Vehicle Type                  := Troop 
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 0
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Energy Troop
Short Name                    := Small Energy Troop
Description                   := 
Code                          := P1
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 10
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Troops
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := 
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := 
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Energy Troop
Short Name                    := Medium Energy Troop
Description                   := 
Code                          := P2
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Troops
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := 
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := 
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Large Energy Troop
Short Name                    := Large Energy Troop
Description                   := 
Code                          := P3
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge 
Vehicle Type                  := Troop 
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Troops
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := 
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := 
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Small Planetary Weapons Emplacement
Short Name                    := Sm. Weap. Emp.
Description                   :=
Code                          := ES
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 50
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Planetary Weapons Emplacement
Short Name                    := Md. Weap. Emp.
Description                   :=
Code                          := EM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 100
Cost Minerals                 := 40
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Planetary Weapons Emplacement
Short Name                    := Lg. Weap. Emp.
Description                   :=
Code                          := EL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 150
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Centered Weapons Platform
Short Name                    := Centerd Wp. Platform
Description                   := 
Code                          := SWP
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform (TB)
Short Name                    := Sm. Wp. Platform (TB)
Description                   := 
Code                          := WS
Primary Bitmap Name                   := WeapPlatformSmall
Alternate Bitmap Name                   := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 250
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stabilized Weapons Platform
Short Name                    := Stabilized Wp. Platform
Description                   := 
Code                          := MWP
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := 
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform (TB)
Short Name                    := Md. Wp. Platform (TB)
Description                   := 
Code                          := WM
Primary Bitmap Name                   := WeapPlatformMedium
Alternate Bitmap Name                   := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 500
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Balanced Weapons Platform
Short Name                    := Balanced Wp. Platform
Description                   := 
Code                          := LWP
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 150
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := 
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform (TB)
Short Name                    := Lg. Wp. Platform (TB)
Description                   := 
Code                          := WL
Primary Bitmap Name                   := WeapPlatformLarge
Alternate Bitmap Name                   := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 750
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2			:= Big Thinkers
Tech Level Req 2			:= 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Great Machine Weapons Platform
Short Name                    := GM Wp. Platform
Description                   := 
Code                          := WGM
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 20600
Cost Minerals                 := 11200
Cost Organics                 := 5600
Cost Radioactives             := 11200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Great Machine
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Fighter carried Drone
Short Name                    := Fighter carried Drone
Description                   := Fighter carried drone
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 25
Cost Minerals                 := 25
Cost Organics                 := 0
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Fighter Culture
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := Can store 100 supplies
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Drone
Short Name                    := Light Drone
Description                   := 
Code                          := Ld
Primary Bitmap Name           := DroneSmall
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 80
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Size, speed, and maneuverability makes drone 120% harder to hit in combat.
Ability 1 Val 1               := 120
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fight Drone
Short Name                    := Fight Drone
Description                   := 2 engines per move
Code                          := Ld
Primary Bitmap Name           := DroneSmall
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 25
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Size, speed, and maneuverability makes drone 120% harder to hit in combat.
Ability 1 Val 1               := 120
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := 
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 75% harder to hit in combat.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Small Drone
Short Name                    := Small Drone
Description                   := 
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := 
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 140
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Medium Drone
Short Name                    := Medium Drone
Description                   := 
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 140
Cost Minerals                 := 140
Cost Organics                 := 0
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := 
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 180
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Alternate Large Drone
Short Name                    := Large Drone
Description                   := 
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 180
Cost Minerals                 := 180
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Materials Alternance
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := 
Code                          := Hd
Primary Bitmap Name           := DroneLarge
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Size, speed, and maneuverability makes drone 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rage Drone
Short Name                    := Rage Drone
Description                   := 2 engines per move
Code                          := Hd
Primary Bitmap Name           := DroneLarge
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Size, speed, and maneuverability makes drone 60% harder to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mouchard
Short Name                    := Spy Drone
Description                   := 
Code                          := Spy
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 20
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 300
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Applied Intelligence
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed by 10.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes 100% harder to hit in combat.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Can't be detected by Mouchards.
Ability 3 Val 1               := Spy
Ability 3 Val 2               := 20
Ability 4 Type                := Sensor Level
Ability 4 Descr               := Special unit used as a spy.
Ability 4 Val 1               := Spy
Ability 4 Val 2               := 15
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Cruise Missile
Short Name                    := Small Cruise Missile
Description                   := Extremely long range self guided missile
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 130
Cost Minerals                 := 130
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Cruise Missiles
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 100%.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size makes missile 100% harder to hit in combat.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True
Random Explorer               := False
Seeks towards Target          := False
Seeks towards Sector          := False
Hits Target                   := True
Launch Loads Troops           := False
Launch Loads Mines            := False
Launch Loads Sats             := False
Refuels Target                := False
Requires Launcher             := False

Name                          := Medium Cruise Missile
Short Name                    := Medium Cruise Missile
Description                   := Extremely long range self guided missile
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 160
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Cruise Missiles
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 90%.
Ability 1 Val 1               := 110
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size makes missile 90% harder to hit in combat.
Ability 2 Val 1               := 110
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True
Random Explorer               := False
Seeks towards Target          := False
Seeks towards Sector          := False
Hits Target                   := True
Launch Loads Troops           := False
Launch Loads Mines            := False
Launch Loads Sats             := False
Refuels Target                := False
Requires Launcher             := False

Name                          := Large Cruise Missile
Short Name                    := Large Cruise Missile
Description                   := Extremely long range self guided missile
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Cruise Missiles
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 80%.
Ability 1 Val 1               := 120
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Small size makes missile 80% harder to hit in combat.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True
Random Explorer               := False
Seeks towards Target          := False
Seeks towards Sector          := False
Hits Target                   := True
Launch Loads Troops           := False
Launch Loads Mines            := False
Launch Loads Sats             := False
Refuels Target                := False
Requires Launcher             := False

Name                          := CB Corvette
Short Name                    := Corvette
Description                   := 
Code                          := CV
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Support Craft Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 80%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 35%.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Support Craft Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 80%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 35%.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 15
Number of Tech Req            := 1
Tech Area Req 1               := Support Craft Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 80%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 35%.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 1
Tech Area Req 1               := Support Craft Construction
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 80%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 35%.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB BattleShip
Short Name                    := BattleShip
Description                   := 
Code                          := BB
Primary Bitmap Name           := BattleShip
Alternate Bitmap Name         := BattleShip
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 25
Number of Tech Req            := 1
Tech Area Req 1               := Support Craft Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 80%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Mini Carrier
Short Name                    := Mini Carrier
Description                   := 
Code                          := mX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 40
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 40%
Ability 2 Val 1               := -85
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 15
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := CB Light Carrier
Short Name                    := Light Carrier
Description                   := 
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 60
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 40%
Ability 2 Val 1               := -85
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 15
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := CB Carrier
Short Name                    := Carrier
Description                   := 
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 80
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 40%
Ability 2 Val 1               := -85
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 15
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := CB Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := 
Code                          := LX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 100
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 40%
Ability 2 Val 1               := -85
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 15
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := CB Satellite
Short Name                    := Satellite
Description                   := 
Code                          := Sat
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Ship
Tonnage                       := 25
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 0
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes satellite 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 80%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Heavy Satellite
Short Name                    := Satellite
Description                   := 
Code                          := HSat
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Ship
Tonnage                       := 45
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes satellite 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 80%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Deep Space Weapon Platform
Short Name                    := Outpost
Description                   := 
Code                          := WP
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Ship
Tonnage                       := 75
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Stable platform provides a 30% accuracy bonus.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance costs are reduced by 60%
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Deep Space Outpost
Short Name                    := Outpost
Description                   := 
Code                          := OP
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Ship
Tonnage                       := 125
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Stable platform provides a 30% accuracy bonus.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               :=
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Minus
Ability 3 Descr               := Size and immobility make base 20% easier to hit.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB BattleFortress
Short Name                    := Fortress
Description                   := 
Code                          := BF
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Baseship
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 50% easier to target.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               :=
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Minus
Ability 3 Descr               := Size and immobility make base 40% easier to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Micro Fighter
Short Name                    := Micro Fighter
Description                   := 
Code                          := Fm
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 100%.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 7

Name                          := CB Stealth Fighter
Short Name                    := Stealth Fighter
Description                   := 
Code                          := Fb
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Poor Maneuverability increases chance to hit enemy targets by only 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Stealth design makes ship 110% harder to hit in combat.
Ability 2 Val 1               := 110
Ability 2 Val 2               := 0
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Stealth design makes ship undetectable at long range.
Ability 3 Val 1               := Active
Ability 3 Val 2               := 100
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 7

Name                          := CB Basic Fighter
Short Name                    := Basic Fighter
Description                   := 
Code                          := Fb
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 7

Name                          := CB Extended Range Fighter
Short Name                    := ER Fighter
Description                   := 
Code                          := Fr
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Star - Unstable
Ability 3 Descr               := Fighter gains +1 combat speed due to interplanetary drive.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Standard Ship Movement
Ability 4 Descr               := Fighter can travel one sector per month.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 10

Name                          := CB Heavy Fighter
Short Name                    := Heavy Fighter
Description                   := 
Code                          := Fh
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 10

Name                          := CB Long Range Heavy Fighter
Short Name                    := LRH Fighter
Description                   := 
Code                          := FX
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Star - Unstable
Ability 3 Descr               := Fighter gains +1 combat speed due to interplanetary drive.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Standard Ship Movement
Ability 4 Descr               := Fighter can travel one sector per month.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 15

Name                          := CB Light Infantry
Short Name                    := Light Infantry
Description                   := 
Code                          := IL
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Heavy Infantry
Short Name                    := Heavy Infantry
Description                   := 
Code                          := IH
Primary Bitmap Name           := EliteInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 3
Cost Minerals                 := 0
Cost Organics                 := 80
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Small Troop
Short Name                    := Small Troop
Description                   := 
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 9
Cost Minerals                 := 0
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Medium Troop
Short Name                    := Medium Troop
Description                   := 
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 1500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Large Troop
Short Name                    := Large Troop
Description                   := 
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 24
Cost Minerals                 := 0
Cost Organics                 := 5000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := CB Mobile Bunker
Short Name                    := Bunker
Description                   := 
Code                          := TB
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 20000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout Ship
Short Name                    := Scout Ship
Description                   := A small early design for a scout ship.
Code                          := SS
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 120
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Scout Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Scout
Short Name                    := Attack Scout
Description                   := A larger scout vessel with additional room for other components besides engines.
Code                          := AS
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Scout Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Frigate
Short Name                    := Light Frigate
Description                   := A small attack craft. The first ship ever to be drafted specifically as a warship.
Code                          := LF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Frigates
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := A larger attack craft.
Code                          := FF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Frigates
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Frigate
Short Name                    := Attack Frigate
Description                   := A strong frigate designed for combat support for larger warships.
Code                          := AF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Frigates
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Destroyer
Short Name                    := Light Destroyer
Description                   := A pretty large attack ship.
Code                          := LD
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Destroyer Hulls
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Destroyer
Short Name                    := Battle Destroyer
Description                   := A heavier attack ship. The smallest ship designed to be able to hold its own in combat without assistance from other ships.
Code                          := BD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Destroyer Hulls
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := A large attack ship.
Code                          := LC
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cruiser Engineering
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := A heavy large attack ship.
Code                          := CC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1900
Cost Minerals                 := 7000
Cost Organics                 := 250
Cost Radioactives             := 250
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Cruiser Engineering
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := A ship that is between a cruiser and a battlecruiser, with the best of both worlds.
Code                          := HC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 2500
Cost Minerals                 := 10000
Cost Organics                 := 1000
Cost Radioactives             := 1000
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Cruiser Engineering
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battlecruiser
Short Name                    := Battlecruiser
Description                   := The largest standard ship. Just barely missing the "capital ship" denomination.
Code                          := BC
Primary Bitmap Name           := Battlecruiser
Alternate Bitmap Name         := Battlecruiser
Vehicle Type                  := Ship
Tonnage                       := 3200
Cost Minerals                 := 50000
Cost Organics                 := 5000
Cost Radioactives             := 5000
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Battlecruisers
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Battlecruiser
Short Name                    := Heavy Battlecruiser
Description                   := The smallest capital warship. A heavy warship capable of taking on many small craft at the same time.
Code                          := HBC
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 4500
Cost Minerals                 := 75000
Cost Organics                 := 7500
Cost Radioactives             := 7500
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 18
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := A heavy assault ship. This ship dreads naught but a larger ship.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 7500
Cost Minerals                 := 100000
Cost Organics                 := 10000
Cost Radioactives             := 10000
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 24
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Dreadnought
Short Name                    := Heavy Dreadnought
Description                   := A larger dreadnought. A massive capital warship of almost unreal proportions.
Code                          := HDN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 13000
Cost Minerals                 := 150000
Cost Organics                 := 15000
Cost Radioactives             := 15000
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 70% easier to hit in combat.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := True
Requirement Max Engines       := 24
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Dreadnought
Short Name                    := Assault Dreadnought
Description                   := An unbelievably huge capital warship. The largest ship designed as a normal warship, without command capabilities.
Code                          := ADN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 17000
Cost Minerals                 := 200000
Cost Organics                 := 20000
Cost Radioactives             := 20000
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 75% easier to hit in combat.
Ability 1 Val 1               := 75
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 25
Requirement Min Crew Quarters := 25
Requirement Uses Engines      := True
Requirement Max Engines       := 27
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Command Cruiser
Short Name                    := Command Cruiser
Description                   := 
Code                          := COMC
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 20000
Cost Minerals                 := 230000
Cost Organics                 := 23000
Cost Radioactives             := 23000
Engines Per Move              := 20
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 35%.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Best Experience
Ability 3 Descr               := All the captains in your fleet will be on board the Command Cruiser during combat. This makes the Command Cruiser as effective in combat as the most experienced vessel in the sector.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 35
Requirement Min Crew Quarters := 35
Requirement Uses Engines      := True
Requirement Max Engines       := 40
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Command Carrier
Short Name                    := Command Carrier
Description                   := 
Code                          := COMCA
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 25000
Cost Minerals                 := 300000
Cost Organics                 := 30000
Cost Radioactives             := 30000
Engines Per Move              := 50
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 85% easier to hit in combat.
Ability 1 Val 1               := 85
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Best Experience
Ability 3 Descr               := All the captains in your fleet will be on board the Command Carrier during combat. This makes the Command Carrier as effective in combat as the most experienced vessel in the sector.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Training
Ability 4 Descr               := The Command Carrier has the facilities for large-scale simulations and excercises. This will allow ships in the same sector to gain 5% experience per turn up to 50%.
Ability 4 Val 1               := 5
Ability 4 Val 2               := 50
Ability 5 Type                := Fleet Training
Ability 5 Descr               := The Command Carrier has the facilities for large-scale simulations and excercises. This will allow fleets in the same sector to gain 5% experience per turn up to 50%.
Ability 5 Val 1               := 5
Ability 5 Val 2               := 50
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 50
Requirement Min Crew Quarters := 50
Requirement Uses Engines      := True
Requirement Max Engines       := 50
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout Carrier
Short Name                    := Scout Carrier
Description                   := A deep space scout carrier.
Code                          := SC
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Supply Storage
Ability 1 Descr               := This carrier has been designed for deep-space combat and exploration missions. To this extent, it can carry an additional 2000 units of supply.
Ability 1 Val 1               := 2000
Ability 1 Val 2               := 0
Ability 2 Type                := Cargo Storage
Ability 2 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 1000kT.
Ability 2 Val 1               := 1000
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Support Carrier
Short Name                    := Support Carrier
Description                   := A small combat-support carrier ship.
Code                          := SuC
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 2500kT.
Ability 1 Val 1               := 2500
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 70
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Combat Carrier
Short Name                    := Combat Carrier
Description                   := A larger carrier, designed for ship-to-ship combat situations.
Code                          := CoC
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Sensor Level
Ability 2 Descr               := Built-in sensors conduct Level 1 Passive EM scans.
Ability 2 Val 1               := Passive EM
Ability 2 Val 2               := 1
Ability 3 Type                := Cargo Storage
Ability 3 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 4000kT.
Ability 3 Val 1               := 4000
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 40
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Carrier
Short Name                    := Attack Carrier
Description                   := A large assault fightercarrier.
Code                          := AC
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 3500
Cost Minerals                 := 1750
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Cargo Storage
Ability 2 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 6500kT.
Ability 2 Val 1               := 6500
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mothership
Short Name                    := Mothership
Description                   := A massive mobile fightercraft base.
Code                          := MO
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Long Range Scanner
Ability 2 Descr               := Built-in scanners can scan enemy ships 3 sectors away.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Cargo Storage
Ability 3 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 10000kT.
Ability 3 Val 1               := 10000
Ability 3 Val 2               := 0
Ability 4 Type                := Launch/Recover Fighters
Ability 4 Descr               := The Mothership is designed to launch fighters - lots of them. To this extent, the ship is equipped with the facilities to launch an extra 25 fightercraft per tactical time unit and 100 per strategic time unit.
Ability 4 Val 1               := 25
Ability 4 Val 2               := 100
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 80
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Orbital Base
Short Name                    := Small Base
Description                   := A small base placed in orbit around a planet.
Code                          := SOB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 70%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Orbital Base
Short Name                    := Orbital Base
Description                   := A larger orbital station.
Code                          := OB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 40%.
Ability 2 Val 1               := -40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Battle Station
Short Name                    := Light Battle Station
Description                   := A large station designed for combat situations.
Code                          := LBS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 7000
Cost Minerals                 := 7000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 35%.
Ability 2 Val 1               := -35
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Standard Battle Station
Short Name                    := Battle Station
Description                   := A very large battlestation.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 9000
Cost Minerals                 := 9000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 30%.
Ability 2 Val 1               := -30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Deepstation
Short Name                    := Deepstation
Description                   := A base designed to be deployed in deep space. It requires little maintenance cost, but is smaller than most other bases.
Code                          := DS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 6500
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := This station is designed for deep space deployment. To accomodate this, the station uses advanced recycling and repair units built into its structure, lowering its maintenance cost by 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 30
Requirement Min Crew Quarters := 30
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Base Station
Short Name                    := Base station
Description                   := A very large station.
Code                          := BS
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 12000
Cost Minerals                 := 12000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 25%.
Ability 2 Val 1               := -25
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 40
Requirement Min Crew Quarters := 40
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := A massive base.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 20000
Cost Minerals                 := 20000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 20%.
Ability 2 Val 1               := -20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 50
Requirement Min Crew Quarters := 50
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Colony Ship
Short Name                    := Light Colony Ship
Description                   := The first ship designed to carry colonists to its destination.
Code                          := CL-Li
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Engineering
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Colony Ship
Short Name                    := Small Colony Ship
Description                   := A small ship designed to carry more colonists to a new planet.
Code                          := CL-S
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Engineering
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 25
Requirement Pct Cargo         := 0

Name                          := Medium Colony Ship
Short Name                    := Medium Colony Ship
Description                   := A medium-sized colony ship.
Code                          := CL-M
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Engineering
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 16
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 25
Requirement Pct Cargo         := 0

Name                          := Large Colony Ship
Short Name                    := Large Colony Ship
Description                   := A large colony capital ship.
Code                          := CL-L
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Colony Capships
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 7
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 20
Requirement Pct Cargo         := 10

Name                          := Huge Colony Ship
Short Name                    := Huge Colony Ship
Description                   := A very large colony capital ship.
Code                          := CL-H
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 600
Cost Organics                 := 50
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Colony Capships
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 18
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 20
Requirement Pct Cargo         := 20

Name                          := Massive Colony Ship
Short Name                    := Massive Colony Ship
Description                   := A truly immense colony ship.
Code                          := CL-M
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 250
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Colony Capships
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 20
Requirement Pct Cargo         := 40

Name                          := Meta-Colony Ship
Short Name                    := Meta-Colony Ship
Description                   := An immense colony capital ship designed to be able to carry colonists to ANY new planet - it needs to be equipped with the materials to start colonies on ALL types of planets.
Code                          := CL-Meta
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 1500
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Colony Capships
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := The massive Meta-Colony Ship can carry an additional 500 million people or 5000kT cargo to its destination.
Ability 1 Val 1               := 5000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 25
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 20
Requirement Pct Cargo         := 60

Name                          := Small Trader
Short Name                    := Small Trader
Description                   := A small freighter designed to carry small cargoes.
Code                          := SmT
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 1000kT.
Ability 1 Val 1               := 1000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Light Trader
Short Name                    := Light Trader
Description                   := A slightly larger freighter designed to carry more cargo.
Code                          := LiT
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 2000kT.
Ability 1 Val 1               := 2000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Standard Trader
Short Name                    := Standard Trader
Description                   := A medium-sized freighter designed to carry normal cargoes.
Code                          := ST
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 750
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 4000kT.
Ability 1 Val 1               := 4000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 70

Name                          := Large Trader
Short Name                    := Large Trader
Description                   := A large freighter designed to carry large cargoes.
Code                          := LT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 7000kT.
Ability 1 Val 1               := 7000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Massive Trader
Short Name                    := Massive Trader
Description                   := A very large freighter designed to carry immense cargoes.
Code                          := MT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 4000
Cost Minerals                 := 22500
Cost Organics                 := 5000
Cost Radioactives             := 5000
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 10000kT.
Ability 1 Val 1               := 10000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 80

Name                          := Harassing Fighter
Short Name                    := Harasser
Description                   := A small fightercraft designed to harass enemy ships and keep their defenses busy.
Code                          := HF
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 50
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 80%.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 90% harder to hit in combat.
Ability 2 Val 1               := 90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 25
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Patrol Fighter
Short Name                    := Patroller
Description                   := A larger fighter designed for patrol duty around planets or jump points.
Code                          := PF
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 75
Cost Minerals                 := 400
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Fighter
Short Name                    := Assault Fighter
Description                   := A very large fighter that can hold its own against some smaller ships.
Code                          := AF
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 100
Cost Minerals                 := 800
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starfighter
Short Name                    := Starfighter
Description                   := A very large fighter designed to carry a LOT of weapons to a destination. It can hold its own against small warships.
Code                          := SF
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 150
Cost Minerals                 := 1600
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := 
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 4 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 4 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 4 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 4 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 4 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := 
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 45
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 3 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 4
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 4 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 4 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 3 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 4
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 4 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := 
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 60
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 2 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 3
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 3 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 4
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 4 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 2 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 3
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 3 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 4
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fort
Short Name                    := Fort
Description                   := 
Code                          := FORT
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 800
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Fort
Short Name                    := Heavy Fort
Description                   := 
Code                          := HFORT
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 1000
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fortress
Short Name                    := Fortress
Description                   := 
Code                          := FRTRSS
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 1500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Fortress
Short Name                    := Massive Fortress
Description                   := 
Code                          := FTS-MSV
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 2500
Cost Minerals                 := 2000
Cost Organics                 := 500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Defense Installation
Short Name                    := Defense Installation
Description                   := 
Code                          := DEFENSE-INST
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 3500
Cost Minerals                 := 4000
Cost Organics                 := 1000
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lvl I Heavy Missile
Short Name                    := Lvl I Msl
Description                   := 
Code                          := LVL I
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 200
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lvl II Heavy Missile
Short Name                    := Lvl II Msl
Description                   := 
Code                          := LVL II
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 400
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 250
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lvl III Heavy Missile
Short Name                    := Lvl III Msl
Description                   := 
Code                          := LVL III
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 800
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Planetary Defense Battery
Short Name                    := Planetary Battery
Description                   := A small defense installation, designed to accomodate a single planetary battery.
Code                          := PDB
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 30
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Batteries
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Planetary Heavy Battery
Short Name                    := Planetary Heavy Battery
Description                   := A larger version of the Defense Battery, designed to accomodate a heavy weapons tower.
Code                          := PDB
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 50
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Tower Emplacements
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Frigate
Short Name                    := Heavy Frigate
Description                   := 
Code                          := HF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Attack Frigate Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 50% greater accuracy.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := The small size and maneuverability of this frigate make for a 50% defense bonus.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Attack Frigate
Short Name                    := Heavy Attack Frigate
Description                   := 
Code                          := HAF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 375
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Attack Frigate Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 65% greater accuracy.
Ability 1 Val 1               := 65
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := The small size and maneuverability of this frigate make for a 40% defense bonus.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 13
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Frigate
Short Name                    := Assault Frigate
Description                   := 
Code                          := ASF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Attack Frigate Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 80% greater accuracy.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := The small size and maneuverability of this frigate make for a 30% defense bonus.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Assault Frigate
Short Name                    := Heavy Assault Frigate
Description                   := 
Code                          := HASF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 2500
Cost Minerals                 := 625
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Attack Frigate Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 80% greater accuracy.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := The small size and maneuverability of this frigate make for a 30% defense bonus.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 17
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Destroyer Research
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 20% greater accuracy.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Sensor Level
Ability 2 Descr               := This destroyer has built-in sensors that conduct Level 2 Active EM scans.
Ability 2 Val 1               := Active EM
Ability 2 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1700
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Destroyer Research
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 30% greater accuracy.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Sensor Level
Ability 2 Descr               := This destroyer has built-in sensors that conduct Level 2 Active EM scans.
Ability 2 Val 1               := Active EM
Ability 2 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 16
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Destroyer
Short Name                    := Assault Destroyer
Description                   := 
Code                          := AD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 3700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Destroyer Research
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 30% greater accuracy.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Sensor Level
Ability 2 Descr               := This destroyer has built-in sensors that conduct Level 3 Active EM scans.
Ability 2 Val 1               := Active EM
Ability 2 Val 2               := 3
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 18
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light War Cruiser
Short Name                    := Light War Cruiser
Description                   := 
Code                          := LWC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 2750
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := War Cruiser Design
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 30% bonus in accuracy.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := War Cruisers are designed for prolonged deep-space campaigns. To accomodate this, this ship has an intrinsic supply capacity of 5000 units.
Ability 3 Val 1               := 5000
Ability 3 Val 2               := 0
Ability 4 Type                := Movement Bonus
Ability 4 Descr               := War Cruisers are designed for combat deep inside enemy territory if necessary. To accomodate this, this ship has a standard engine block generating 3 units of movement.
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 25
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Cruiser
Short Name                    := War Cruiser
Description                   := 
Code                          := WC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := War Cruiser Design
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 40% bonus in accuracy.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := War Cruisers are designed for prolonged deep-space campaigns. To accomodate this, this ship has an intrinsic supply capacity of 5000 units.
Ability 3 Val 1               := 5000
Ability 3 Val 2               := 0
Ability 4 Type                := Movement Bonus
Ability 4 Descr               := War Cruisers are designed for combat deep inside enemy territory if necessary. To accomodate this, this ship has a standard engine block generating 3 units of movement.
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 35
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Assault Cruiser
Short Name                    := War Assault Cruiser
Description                   := 
Code                          := WAC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 3250
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := War Cruiser Design
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 55% bonus in accuracy.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := War Cruisers are designed for prolonged deep-space campaigns. To accomodate this, this ship has an intrinsic supply capacity of 5000 units.
Ability 3 Val 1               := 5000
Ability 3 Val 2               := 0
Ability 4 Type                := Movement Bonus
Ability 4 Descr               := War Cruisers are designed for combat deep inside enemy territory if necessary. To accomodate this, this ship has a standard engine block generating 3 units of movement.
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 40
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy War Assault Cruiser
Short Name                    := Heavy War Assault Cruiser
Description                   := 
Code                          := H-WAC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 3500
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := War Cruiser Design
Tech Level Req 1              := 4
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 75% bonus in accuracy.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := War Cruisers are designed for prolonged deep-space campaigns. To accomodate this, this ship has an intrinsic supply capacity of 5000 units.
Ability 3 Val 1               := 5000
Ability 3 Val 2               := 0
Ability 4 Type                := Movement Bonus
Ability 4 Descr               := War Cruisers are designed for combat deep inside enemy territory if necessary. To accomodate this, this ship has a standard engine block generating 3 units of movement.
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 60
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Ship
Short Name                    := Escort
Description                   := A small ship, designed to escort unarmed vessels.
Code                          := ESS
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Escort Ships
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := The small size of this ship make for 45% lower enemy accuracy.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 45% bonus in accuracy.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 4 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 4
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Frigate
Short Name                    := Escort FF
Description                   := A fully combat-capable escort ship.
Code                          := EFF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Escort Ships
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := The small size of this ship make for 25% lower enemy accuracy.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 35% bonus in accuracy.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 3 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 3
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 16
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Destroyer
Short Name                    := Escort DD
Description                   := A fully combat-capable heavy escort.
Code                          := EDD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Escort Ships
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := The small size of this ship make for 5% lower enemy accuracy.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 25% bonus in accuracy.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 2 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 21
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Cruiser
Short Name                    := Escort CA
Description                   := A fully combat-capable escort capship.
Code                          := ECA
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Escort Capships
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 15% bonus in accuracy.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 2 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 24
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Battlecruiser
Short Name                    := Escort BC
Description                   := A fully combat-capable heavy escort capship.
Code                          := EBC
Primary Bitmap Name           := Battlecruiser
Alternate Bitmap Name         := Battlecruiser
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Escort Capships
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 5% bonus in accuracy.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 2 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 30
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Dreadnought
Short Name                    := Escort DN
Description                   := A fully combat-capable escort dreadnought.
Code                          := EDN
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 7500
Cost Minerals                 := 3750
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Escort Capships
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 55% easier to hit in combat.
Ability 1 Val 1               := 55
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 5% bonus in accuracy.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 30
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Hunter Assault Craft
Short Name                    := Hunter Assault Craft
Description                   := 
Code                          := Hunter
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 5000
Cost Organics                 := 500
Cost Radioactives             := 1000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Hunter Assault Craft
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := The Hunter is a very agile vessel, and it can evade shots easily, giving the enemy 60% less accuracy.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := The Hunter's sensors, specifically designed for combat situations, provide for 20% increased accuracy.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 25
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Storage Unit
Short Name                    := Storage Unit
Description                   := A planetary storage structure.
Code                          := Storage
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 5000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Cargo Storage Facilities
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 100

Name                          := Infantry Squad
Short Name                    := Squad
Description                   := A single squad of infantry troops.
Code                          := IS
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 1
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry Unit
Short Name                    := Double Squad
Description                   := Two squadrons of infantry troops.
Code                          := IU
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Platoon
Short Name                    := Platoon
Description                   := A platoon of combat units.
Code                          := PL
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 7
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Company
Short Name                    := Company
Description                   := A company of combat units.
Code                          := CM
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Combat Vehicles
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battallion
Short Name                    := Battallion
Description                   := A battallion of combat units.
Code                          := BT
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 30
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Armored Combat Vehicles
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Regiment
Short Name                    := Regiment
Description                   := A regiment of combat units.
Code                          := RG
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 55
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Armored Combat Vehicles
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Division
Short Name                    := Division
Description                   := A division of combat units.
Code                          := DV
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 100
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Armored Combat Vehicles
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Army
Short Name                    := Army
Description                   := A large army of ground combat units.
Code                          := AR
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopHuge
Vehicle Type                  := Troop
Tonnage                       := 250
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Armored Combat Vehicles
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Shield Generation
Ability 1 Descr               := Mobile shield generators provide 100 shield units.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Emissive Armor
Ability 2 Descr               := Due to the Field General's excellent command skills, damages of 20 and lower will not affect the army as a whole.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 25
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Colonizer
Short Name                    := Colonizer
Description                   := 
Code                          := TCol
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 300
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Terran
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 60 defensive potential and a 6X offensive potential.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Colonizer has a -50%/+5% battle ratio.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := +5
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 30
Requirement Pct Cargo         := 0

Name                          := Terran Marine
Short Name                    := Marine
Description                   := 
Code                          := TM
Primary Bitmap Name           := Smarines
Alternate Bitmap Name         := Smarines
Vehicle Type                  := Troop
Tonnage                       := 50
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 10 defensive potential and a 2X offensive potential.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Any marine has a +15%/+15% battle ratio.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Firebat
Short Name                    := Firebat
Description                   := 
Code                          := TF
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 75
Cost Minerals                 := 75
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 15 defensive potential and a 3X offensive potential.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Firebats have a +20%/+10% battle ratio.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 10
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Ghost
Short Name                    := Ghost
Description                   := 
Code                          := TGh
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 100
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 7
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 20 defensive potential and a 4X offensive potential.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 4
Ability 2 Val 2               := 0
Ability 3 Type                := Weapons Always Hit
Ability 3 Descr               := A ghost can't miss a fire.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 999
Ability 4 Type                := Cloak Level
Ability 4 Descr               := A ghost has a reflective armor, blocking level 1 ghost sensor, and any standard sensor.
Ability 4 Val 1               := Ghost
Ability 4 Val 2               := 2
Ability 5 Type                := Sensor Level
Ability 5 Descr               := It is also equipped to detect cloaked item (level 2 sensors).
Ability 5 Val 1               := Ghost
Ability 5 Val 2               := 2
Ability 6 Type                := Combat To Hit Defense Plus
Ability 6 Descr               := A ghost is difficult to hit(90%).
Ability 6 Val 1               := 90
Ability 6 Val 2               := 0
Ability 7 Type                := Cloak Level
Ability 7 Descr               := 
Ability 7 Val 1               := Standard
Ability 7 Val 2               := 99
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Medic
Short Name                    := Medic
Description                   := 
Code                          := -|-
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 75
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Terran
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 15 defensive potential and a 3X offensive potential.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := A medic always try to avoid battles. This comportment gives him 75% to hit defense.
Ability 3 Val 1               := 75
Ability 3 Val 2               := 0
Ability 4 Type                := Component Repair
Ability 4 Descr               := A medic can heal injuries. He can also repair any vehicule.(3 comps per turn)
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Vulture
Short Name                    := Vulture
Description                   := 
Code                          := TVult
Primary Bitmap Name           := Vulture
Alternate Bitmap Name         := Vulture
Vehicle Type                  := Troop
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 40 defensive potential and a 4X offensive potential.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 4
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A vulture has a +10%/+35% battle ratio.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 35
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Goliath
Short Name                    := Goliath
Description                   := 
Code                          := TGo
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Weapon Platform
Tonnage                       := 250
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 50 defensive potential and a 5X offensive potential.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := As a goliath is a front strike unit, it has a +30%/-5% battle ratio.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -50
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Siege Tank
Short Name                    := Siege Tank
Description                   := 
Code                          := TST
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 80 defensive potential and a 2X offensive potential.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Siege tanks are rated +90%/-15%.
Ability 3 Val 1               := 90
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Upgraded Terran Siege Tank
Short Name                    := Upgraded Siege Tank
Description                   := The UTST is a fix Siege Tank Shock Turret 
Code                          := UTST
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Weapon Platform
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 80 defensive potential and a 8X offensive potential.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Upgraded siege tanks are known to have a +120%/-25% battle ratio.
Ability 3 Val 1               := 120
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Dropship
Short Name                    := Dropship
Description                   := 
Code                          := TT
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 50 defensive potential and a 5X offensive potential.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Dropships are -25%/+65% rated because they aren't built to be armed.
Ability 3 Val 1               := -25
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 65
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 40

Name                          := Terran Wraith
Short Name                    := Wraith
Description                   := 
Code                          := TWr
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 30 defensive potential and a 3X offensive potential.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A wraith has a +50%/+25% battle ratio.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 25
Ability 4 Val 2               := 0
Ability 5 Type                := Cloak Level
Ability 5 Descr               := A wraith can dissimulate itself.
Ability 5 Val 1               := Standard
Ability 5 Val 2               := 3
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Walkyrie
Short Name                    := Walkyrie
Description                   := 
Code                          := TWa
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 2
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 60 defensive potential and a 6X offensive potential.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Walkyrie has a +60%/+30% battle ratio.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 30
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Science Vessel
Short Name                    := Science Vessel
Description                   := 
Code                          := TSS
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 2
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 40 defensive potential and a 4X offensive potential.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 4
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Science vessel has a -30%/+50% battle ratio.
Ability 3 Val 1               := -30
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 50
Ability 4 Val 2               := 0
Ability 5 Type                := Sensor Level
Ability 5 Descr               := Science vessel is a level 4 standard detector.
Ability 5 Val 1               := Standard
Ability 5 Val 2               := 3
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Command Ship
Short Name                    := Command Ship
Description                   := 
Code                          := TCS1
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 3
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 100 defensive potential and a 10X offensive potential.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Command ship is to slow to have any other battle ratio than +15%/-10%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -5
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := TCS2
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 4
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 200 defensive potential and a 20X offensive potential.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Cruiser is to slow to have any other battle ratio than +30%/-10%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -10
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Crusader
Short Name                    := Crusader
Description                   := 
Code                          := TCS3
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 5
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 300 defensive potential and a 30X offensive potential.
Ability 1 Val 1               := 300
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Crusader is to slow to have any other battle ratio than +50%/-20%.
Ability 3 Val 1               := 45
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Ghost Fighter
Short Name                    := Ghost Fighter
Description                   := 
Code                          := TGhF
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Fighter
Tonnage                       := 100
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 3
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 10 defensive potential and a 2X offensive potential.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := It has  5 extra movement points bonus
Ability 3 Val 1               := 5
Ability 3 Val 2               := 999
Ability 4 Type                := Cloak Level
Ability 4 Descr               := A ghost fighter has a reflective armor, blocking level 2 ghost sensor.
Ability 4 Val 1               := Ghost
Ability 4 Val 2               := 3
Ability 5 Type                := Sensor Level
Ability 5 Descr               := it is also equipped to detect cloaked item (level 2 sensors).
Ability 5 Val 1               := Ghost
Ability 5 Val 2               := 2
Ability 6 Type                := Weapons Always Hit
Ability 6 Descr               := A ghost fighter can't miss a fire.
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Colonizer
Short Name                    := Colonizer
Description                   := 
Code                          := ZCol
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 300
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Zerg
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 60 points of armor regeneration, and 30 orgs generation.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Colonizer has a -50%/+5% battle ratio.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := +5
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 30
Requirement Pct Cargo         := 0

Name                          := Zerg Overlord
Short Name                    := Overlord
Description                   := 
Code                          := ZT
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 250
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 50 points of armor regeneration, and 25 orgs generation.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := An overlord has a -10%/+10% battle ratio.
Ability 3 Val 1               := -10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 10
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 40

Name                          := Zerg Zerglings
Short Name                    := Zerglings
Description                   := Three Zerglings
Code                          := ZZe
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 20 points of armor regeneration, and 2 orgs generation.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Zergling has a +45%/-15% battle ratio.
Ability 3 Val 1               := 45
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Hydralisk
Short Name                    := Hydralisk
Description                   := 
Code                          := ZHy
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 150
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 30 points of armor regeneration, and 15 orgs generation.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := An hydralisk has a +35%/+5% battle ratio.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 5
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Lurker
Short Name                    := Lurker
Description                   := 
Code                          := Z^^^^^^
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 180
Cost Minerals                 := 0
Cost Organics                 := 180
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 36 points of armor regeneration, and 18 orgs generation.
Ability 1 Val 1               := 36
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 18
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A lurker has a +15%/+25% battle ratio.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 25
Ability 4 Val 2               := 0
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Lurker are mostly borrowed to battle.
Ability 5 Val 1               := Standard
Ability 5 Val 2               := 3
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Ultralisk
Short Name                    := Ultralisk
Description                   := 
Code                          := ZUl
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 220
Cost Minerals                 := 0
Cost Organics                 := 220
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 44 points of armor regeneration, and 22 orgs generation.
Ability 1 Val 1               := 44
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 22
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := An ultralisk has a +50%/-15% battle ratio.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Mutalisk
Short Name                    := Mutalisk
Description                   := 
Code                          := ZMu
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 150
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 30 points of armor regeneration, and 15 orgs generation.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Mutalisk has a +15%/+15% battle ratio.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Defensor
Short Name                    := Defensor
Description                   := 
Code                          := ZDef
Primary Bitmap Name           := Defenser
Alternate Bitmap Name         := Defenser
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 2
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 40 points of armor regeneration, and 20 orgs generation.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Defensor has a +25%/+10% battle ratio.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 10
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Protector
Short Name                    := Protector
Description                   := 
Code                          := ZPro
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 2
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 40 points of armor regeneration, and 20 orgs generation.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Protector has a +25%/+10% battle ratio.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 10
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Scourge
Short Name                    := Scourge
Description                   := Small
Code                          := ZSc
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Fighter
Tonnage                       := 130
Cost Minerals                 := 0
Cost Organics                 := 130
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 26 points of armor regeneration, and 13 orgs generation.
Ability 1 Val 1               := 26
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 13
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Scourge has a +150%/-100% battle ratio.
Ability 3 Val 1               := 150
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 100
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Defiler
Short Name                    := Defiler
Description                   := 
Code                          := Z*
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Satellite
Tonnage                       := 140
Cost Minerals                 := 0
Cost Organics                 := 140
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 24 points of armor regeneration, and 12 orgs generation.
Ability 1 Val 1               := 24
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 12
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A defiler has a +12%/+25% battle ratio.
Ability 3 Val 1               := 12
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Specific Component - Must have   := 99952

Name                          := Zerg Queen
Short Name                    := Queen
Description                   := 
Code                          := ZQu
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 50 points of armor regeneration, and 25 orgs generation.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Queen has a -10%/+20% battle ratio.
Ability 3 Val 1               := -10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 20
Ability 4 Val 2               := 00
Ability 5 Type                := Lay Mines
Ability 5 Descr               := All Queens can spawn broudlings.
Ability 5 Val 1               := 15
Ability 5 Val 2               := 15
Ability 6 Type                := Cargo Storage
Ability 6 Descr               := A Queen can carry at least 15 broudlings.
Ability 6 Val 1               := 150
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Infested Terran
Short Name                    := Infested Terran
Description                   := 
Code                          := ZIT
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Troop
Tonnage                       := 70
Cost Minerals                 := 0
Cost Organics                 := 70
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 10 points of armor regeneration, and 5 orgs generation.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := An Infested Terran has a +30%/+5% battle ratio.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 5
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Space Broudling
Short Name                    := Space Broudling
Description                   := 
Code                          := ZB
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 0
Cost Organics                 := 10
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 15 points of armor regeneration, and 1 orgs generation.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Space broudlings are efficients in destroying ennemy ships but they lost there life for it.
Ability 3 Val 1               := 120
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := As a result, they are rated +120%/-10%.
Ability 4 Val 1               := -10
Ability 4 Val 2               := 0
Ability 5 Type                := Cloak Level
Ability 5 Descr               := 
Ability 5 Val 1               := Standard
Ability 5 Val 2               := 7
Ability 6 Type                := Cloak Level
Ability 6 Descr               := 
Ability 6 Val 1               := Ghost
Ability 6 Val 2               := 3
Ability 7 Type                := Cloak Level
Ability 7 Descr               := 
Ability 7 Val 1               := Mine
Ability 7 Val 2               := 2
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Invader
Short Name                    := Invader
Description                   := 
Code                          := ZI1
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 0
Cost Organics                 := 400
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 3
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 80 points of armor regeneration, and 40 orgs generation.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := An Invader has a +40%/-10% battle ratio.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -10
Ability 4 Val 2               := 0
Ability 5 Type                := Solar Supply Generation
Ability 5 Descr               := An invader generate supplies from solar winds,at the rate of 3000 per star each turn.
Ability 5 Val 1               := 3000
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Spawner
Short Name                    := Spawner
Description                   := 
Code                          := ZI2
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 600
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 4
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 120 points of armor regeneration, and 60 orgs generation.
Ability 1 Val 1               := 120
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Spawner has a +60%/-20% battle ratio.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Ability 5 Type                := Solar Supply Generation
Ability 5 Descr               := A Spawner generate supplies from solar winds,at the rate of 3000 per star each turn.
Ability 5 Val 1               := 4500
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg High Cerebrate
Short Name                    := High Cerebrate
Description                   := 
Code                          := ZI3
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 800
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 5
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 160 points of armor regeneration, and 80 orgs generation.
Ability 1 Val 1               := 160
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := An High Cerebrate has a +80%/-30% battle ratio.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -30
Ability 4 Val 2               := 0
Ability 5 Type                := Solar Supply Generation
Ability 5 Descr               := An High Cerebrate generate supplies from solar winds,at the rate of 3000 per star each turn.
Ability 5 Val 1               := 6000
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Colonizer
Short Name                    := Colonizer
Description                   := 
Code                          := PCol
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 300
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Protoss
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 300 points of Shield generation, and 60 points of regeneration.
Ability 1 Val 1               := 300
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Colonizer has a -50%/+5% battle ratio.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := +5
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 30
Requirement Pct Cargo         := 0

Name                          := Protoss Shuttle
Short Name                    := Shuttle
Description                   := 
Code                          := PT
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 250
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 250 points of Shield generation, and 50 points of regeneration.
Ability 1 Val 1               := 250
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Shuttle has a -10%/+25% battle ratio.
Ability 3 Val 1               := -10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := +25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 40

Name                          := Protoss Scout
Short Name                    := Scout
Description                   := 
Code                          := PSc
Primary Bitmap Name           := Pscout
Alternate Bitmap Name         := Pscout
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 150 points of Shield generation, and 30 points of regeneration.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A scout is +15%/+25% rated.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Carrier Interceptor
Short Name                    := Carrier Interceptor
Description                   := 
Code                          := PhT
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 3
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 25 points of Shield generation, and 5 points of regeneration.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := An interceptor has a +50%/+50% battle ratio.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 50
Ability 4 Val 2               := 0
Ability 5 Type                := Extra Movement Generation
Ability 5 Descr               := Interceptors have 10 points of extra bonus movement points.
Ability 5 Val 1               := 10
Ability 5 Val 2               := 999
Ability 6 Type                := Quantum Reactor
Ability 6 Descr               := 
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Carrier Vessel
Short Name                    := Carrier Vessel
Description                   := 
Code                          := PCV1
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 400
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 3
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 400 points of Shield generation, and 80 points of regeneration.
Ability 1 Val 1               := 400
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Carrier has a +45%/-10% battle ratio.
Ability 3 Val 1               := 45
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -10
Ability 4 Val 2               := 0
Ability 5 Type                := Launch/Recover Fighters
Ability 5 Descr               := It can launch 8 fighters each round, and 16 each turn.
Ability 5 Val 1               := 8
Ability 5 Val 2               := 16
Ability 6 Type                := Cargo Storage
Ability 6 Descr               := 
Ability 6 Val 1               := 800
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 70
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss StarCarrier
Short Name                    := StarCarrier
Description                   := 
Code                          := PCV2
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 600
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 4
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 600 points of Shield generation, and 120 points of regeneration.
Ability 1 Val 1               := 600
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A StarCarrier has a +60%/-15% battle ratio.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -15
Ability 4 Val 2               := 0
Ability 5 Type                := Launch/Recover Fighters
Ability 5 Descr               := It can launch 10 fighters each round, and 20 each turn.
Ability 5 Val 1               := 10
Ability 5 Val 2               := 20
Ability 6 Type                := Cargo Storage
Ability 6 Descr               := 1000
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Huge Carrier
Short Name                    := Huge Carrier
Description                   := 
Code                          := PCV3
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 800
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 5
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 800 points of Shield generation, and 160 points of regeneration.
Ability 1 Val 1               := 800
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 160
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Huge Carrier has a +75%/-30% battle ratio.
Ability 3 Val 1               := 75
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := -30
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Launch/Recover Fighters
Ability 5 Descr               := It can launch 12 fighters each round, and 24 each turn.
Ability 5 Val 1               := 12
Ability 5 Val 2               := 24
Ability 6 Type                := Cargo Storage
Ability 6 Descr               := 
Ability 6 Val 1               := 1200
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Observer
Short Name                    := Observer
Description                   := 
Code                          := PSpy
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 70
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 70 points of Shield generation, and 14 points of regeneration.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 14
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A  has a -10%/+10% battle ratio.
Ability 3 Val 1               := -10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 10
Ability 4 Val 2               := 0
Ability 5 Type                := Sensor Level
Ability 5 Descr               := The oberver is a small cloaked mobile sensor ship.
Ability 5 Val 1               := Standard
Ability 5 Val 2               := 5
Ability 6 Type                := Cloak Level
Ability 6 Descr               := 
Ability 6 Val 1               := Standard
Ability 6 Val 2               := 5
Ability 7 Type                := Cloak Level
Ability 7 Descr               := Untrained ghosts can't detect an observer.
Ability 7 Val 1               := Ghost
Ability 7 Val 2               := 4
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Zealot
Short Name                    := Zealot
Description                   := Zealots are the main protoss soldier.
Code                          := PZe
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 25
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 25 points of Shield generation, and 5 points of regeneration.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A  has a +10%/+15% battle ratio.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Dragoon
Short Name                    := Dragoon
Description                   := Dragoon are advanced protoss mechanoids.
Code                          := PDra
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 50 points of Shield generation, and 10 points of regeneration.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Dragoon has a +25%/+5% battle ratio.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 5
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss High Templar
Short Name                    := High Templar
Description                   := High templar have normally none of standard weapons
Code                          := PhT
Primary Bitmap Name           := Htemplar
Alternate Bitmap Name         := Htemplar
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 15 points of Shield generation, and 3 points of regeneration.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A  has a -100%/+50% battle ratio.
Ability 3 Val 1               := -100
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 50
Ability 4 Val 2               := 0
Ability 5 Type                := Medical Bay
Ability 5 Descr               := They prevent against level 4 diseases.
Ability 5 Val 1               := 4
Ability 5 Val 2               := 0
Ability 6 Type                := Shield Generation From Damage
Ability 6 Descr               := They have the ability to generate shield points from 15 damages.
Ability 6 Val 1               := 15
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Dark Templar
Short Name                    := Dark Templar
Description                   := 
Code                          := PdT
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Troop
Tonnage                       := 75
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 300
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 75 points of Shield generation, and 15 points of regeneration.
Ability 1 Val 1               := 75
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Dark Templar has a +75%/+25% battle ratio.
Ability 3 Val 1               := 75
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 25
Ability 4 Val 2               := 0
Ability 5 Type                := Cloak Level
Ability 5 Descr               := They are hide to Standard and Ghost sensors of low level
Ability 5 Val 1               := Standard
Ability 5 Val 2               := 6
Ability 6 Type                := Cloak Level
Ability 6 Descr               := 
Ability 6 Val 1               := Ghost
Ability 6 Val 2               := 6
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss High Templar Fighter
Short Name                    := High Templar Fighter
Description                   := While high templars are very weak, their fighters are the more resistant ever built in the galaxy.
Code                          := PhTF
Primary Bitmap Name           := Htemplar
Alternate Bitmap Name         := Htemplar
Vehicle Type                  := Fighter
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 250 points of Shield generation, and 50 points of regeneration.
Ability 1 Val 1               := 250
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A  has a +20%/+95% battle ratio.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 95
Ability 4 Val 2               := 0
Ability 5 Type                := Emissive Armor
Ability 5 Descr               := The armor used can negate up to 25 damages.
Ability 5 Val 1               := 25
Ability 5 Val 2               := 0
Ability 6 Type                := Shield Generation From Damage
Ability 6 Descr               := They have the ability to generate shield points from 15 damages.
Ability 6 Val 1               := 15
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Dark Striker
Short Name                    := Dark Striker
Description                   := A Dark templar is in the copckit of this furtive fighter.
Code                          := PdS
Primary Bitmap Name           := Corsair
Alternate Bitmap Name         := Corsair
Vehicle Type                  := Fighter
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 300
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 100 points of Shield generation, and 25 points of regeneration.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Dark Striker has a +65%/+125% battle ratio.
Ability 3 Val 1               := 65
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 125
Ability 4 Val 2               := 0
Ability 5 Type                := Cloak Level
Ability 5 Descr               := They are hide to Standard and Ghost sensors of low level
Ability 5 Val 1               := Standard
Ability 5 Val 2               := 6
Ability 6 Type                := Cloak Level
Ability 6 Descr               := 
Ability 6 Val 1               := Ghost
Ability 6 Val 2               := 6
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Reever
Short Name                    := Reever
Description                   := 
Code                          := PRee
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 250
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 150 points of Shield generation, and 30 points of regeneration.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Reever has a -15%/-15% battle ratio.
Ability 3 Val 1               := -15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -15
Ability 4 Val 2               := 0
Ability 5 Type                := Launch Drones
Ability 5 Descr               := Reevers can launch scarabs (as well as planets).
Ability 5 Val 1               := 3
Ability 5 Val 2               := 9
Ability 6 Type                := Cargo Storage
Ability 6 Descr               := 
Ability 6 Val 1               := 750
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Scarabs
Short Name                    := Scarabs
Description                   := 
Code                          := PSca
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Primal Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 15 points of Shield generation, and 3 points of regeneration.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A Scarab has a +75%/-50% battle ratio.
Ability 3 Val 1               := 75
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -50
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Archon
Short Name                    := Archon
Description                   := 
Code                          := PArc
Primary Bitmap Name           := Archon
Alternate Bitmap Name         := Archon
Vehicle Type                  := Troop
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 750
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := The archon has many shields points (750) and a high shield regeneration rate.
Ability 1 Val 1               := 750
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A archon has a +100%/+50% battle ratio.
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 50
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Space Archon
Short Name                    := Space Archon
Description                   := The Space Archon as melt in space so he can stay in space to fight.
Code                          := PSArc
Primary Bitmap Name           := Archon
Alternate Bitmap Name         := Archon
Vehicle Type                  := Fighter
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 800
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := The archon has many shields points (750) and a high shield regeneration rate.
Ability 1 Val 1               := 750
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := An archon has a +90%/+40% battle ratio.
Ability 3 Val 1               := 90
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Dark Archon
Short Name                    := Dark Archon
Description                   := 
Code                          := PdArc
Primary Bitmap Name           := DArchon
Alternate Bitmap Name         := DArchon
Vehicle Type                  := Troop
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 750
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := The dark archon has many shields points (750) and a high shield regeneration rate.
Ability 1 Val 1               := 750
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A dark archon has a +100%/+50% battle ratio.
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 50
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Space Dark Archon
Short Name                    := Space Dark Archon
Description                   := The Space Archon as melt in space so he can stay in space to fight.
Code                          := PSdArc
Primary Bitmap Name           := DArchon
Alternate Bitmap Name         := DArchon
Vehicle Type                  := Fighter
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 800
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Upgraded Unit
Tech Level Req 1              := 2
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := The dark archon has many shields points (750) and a high shield regeneration rate.
Ability 1 Val 1               := 750
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A dark archon has a +90%/+40% battle ratio.
Ability 3 Val 1               := 90
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 40
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 16
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Arbiter
Short Name                    := Arbiter
Description                   := 
Code                          := PArb
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 750
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 3
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 6
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 300 points of Shield generation, and 60 points of regeneration.
Ability 1 Val 1               := 300
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := An Arbiter has a +70%/+20% battle ratio.
Ability 3 Val 1               := 70
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 20
Ability 4 Val 2               := 0
Ability 5 Type                := Sector - Sight Obscuration
Ability 5 Descr               := Any other ship in the sector of an arbiter is dissimulated to ennemies.
Ability 5 Val 1               := 10
Ability 5 Val 2               := 0
Ability 6 Type                := Cloak Level
Ability 6 Descr               := 
Ability 6 Val 1               := Standard
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Tiny Defense System
Short Name                    := Tiny Defense System
Description                   := 
Code                          := TtDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 15
Cost Minerals                 := 15
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 1
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 3 defensive potential and a 2X offensive potential.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +10%/+10% battle ratio.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 10
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Small Defense System
Short Name                    := Small Defense System
Description                   := 
Code                          := TsDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 30
Cost Minerals                 := 30
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 2
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 6 defensive potential and a 3X offensive potential.
Ability 1 Val 1               := 6
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +15%/+15% battle ratio.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Medium Defense System
Short Name                    := Medium Defense System
Description                   := 
Code                          := TmDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 45
Cost Minerals                 := 45
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 3
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 9 defensive potential and a 4X offensive potential.
Ability 1 Val 1               := 9
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 4
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +20%/+20% battle ratio.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Large Defense System
Short Name                    := Large Defense System
Description                   := 
Code                          := TlDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 60
Cost Minerals                 := 60
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 4
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 12 defensive potential and a 5X offensive potential.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +25%/+25% battle ratio.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Huge Defense System
Short Name                    := Huge Defense System
Description                   := 
Code                          := ThDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 75
Cost Minerals                 := 75
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 5
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := It has a level 15 defensive potential and a 6X offensive potential.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +30%/+30% battle ratio.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Tiny Defense System
Short Name                    := Tiny Defense System
Description                   := 
Code                          := ZtDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 3 points of armor regeneration, and 1 org generation.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +15%/+5% battle ratio.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 5
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Small Defense System
Short Name                    := Small Defense System
Description                   := 
Code                          := ZsDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 30
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 2
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 6 points of armor regeneration, and 2 orgs generation.
Ability 1 Val 1               := 6
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +20%/+10% battle ratio.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 10
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Medium Defense System
Short Name                    := Medium Defense System
Description                   := 
Code                          := ZmDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 45
Cost Minerals                 := 0
Cost Organics                 := 45
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 3
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 9 points of armor regeneration, and 3 orgs generation.
Ability 1 Val 1               := 9
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +25%/+15% battle ratio.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Large Defense System
Short Name                    := Large Defense System
Description                   := 
Code                          := ZlDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 60
Cost Minerals                 := 0
Cost Organics                 := 60
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 4
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 12 points of armor regeneration, and 4 orgs generation.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 4
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +30%/+20% battle ratio.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Huge Defense System
Short Name                    := Huge Defense System
Description                   := 
Code                          := ZhDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 75
Cost Minerals                 := 0
Cost Organics                 := 75
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 15 points of armor regeneration, and 5 orgs generation.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +35%/+25% battle ratio.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Tiny Defense System
Short Name                    := Tiny Defense System
Description                   := 
Code                          := PtDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 15
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 15 points of Shield generation, and 3 points of regeneration.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +5%/+15% battle ratio.
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 15
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Small Defense System
Short Name                    := Small Defense System
Description                   := 
Code                          := PsDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 2
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 30 points of Shield generation, and 6 points of regeneration.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +10%/+20% battle ratio.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Medium Defense System
Short Name                    := Medium Defense System
Description                   := 
Code                          := PmDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 45
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 45
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 3
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 45 points of Shield generation, and 9 points of regeneration.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +15%/+25% battle ratio.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Large Defense System
Short Name                    := Large Defense System
Description                   := 
Code                          := PlDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 60
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 60
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 4
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 60 points of Shield generation, and 12 points of regeneration.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 12
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +20%/+30% battle ratio.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 30
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Huge Defense System
Short Name                    := Huge Defense System
Description                   := 
Code                          := PhDefSys
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 75
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Defensing System
Tech Level Req 1              := 5
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 75 points of Shield generation, and 15 points of regeneration.
Ability 1 Val 1               := 75
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := It has a +25%/+35% battle ratio.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 35
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Terran Docking Station
Short Name                    := Docking Station
Description                   := This station is used to store values. It can be a waiting place for soldiers who aren't fighting.
Code                          := TDS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Base Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := 
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := 
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A terran dock has a +10%/-40% battle ratio.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -40
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 10

Name                          := Zerg Docking Station
Short Name                    := Docking Station
Description                   := This station is used to store values. It can be a waiting place for soldiers who aren't fighting.
Code                          := ZDS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Base Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Armor Regeneration
Ability 1 Descr               := 100 points of armor regeneration, and 50 orgs generation.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Solar Resource Generation - Organics
Ability 2 Descr               := 
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A zerg dock has a +15%/-45% battle ratio.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -45
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 10

Name                          := Protoss Docking Station
Short Name                    := Docking Station
Description                   := This station is used to store values. It can be a waiting place for soldiers who aren't fighting.
Code                          := PDS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Base Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Shield Generation
Ability 1 Descr               := 500 points of Shield generation, and 50 points of regeneration.
Ability 1 Val 1               := 500
Ability 1 Val 2               := 0
Ability 2 Type                := Shield Regeneration
Ability 2 Descr               := 
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A protoss dock has a +5%/-35% battle ratio.
Ability 3 Val 1               := 5
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := -35
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 10

Name                          := Terran Absolution Class Starship
Short Name                    := Absolution
Description                   := 
Code                          := ES
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 50000
Cost Minerals                 := 150000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Hyper Advanced Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Terran
Tech Level Req 2              := 1
Number of Abilities           := 8
Ability 1 Type                := Emissive Armor
Ability 1 Descr               := The defensive potential of micronuclear shield can negate 1500 damages.
Ability 1 Val 1               := 1500
Ability 1 Val 2               := 0
Ability 2 Type                := Multiplex Tracking
Ability 2 Descr               := It has no limits in the number of targets tracked.
Ability 2 Val 1               := 10000
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := The Absoltown has a +100%/+100% battle ratio.
Ability 3 Val 1               := 100
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 100
Ability 4 Val 2               := 0
Ability 5 Type                := Component Repair
Ability 5 Descr               := It is capable of repair up to 50 comps each turn.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Ability 6 Type                := Armor Regeneration
Ability 6 Descr               := The inboard maintenance team can compensate up to 1500 damages per turn.
Ability 6 Val 1               := 1500
Ability 6 Val 2               := 0
Ability 7 Type                := Quantum Reactor
Ability 7 Descr               := It can't be scanned, and don't need to resupplie.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Ability 8 Type                := Scanner Jammer
Ability 8 Descr               := 
Ability 8 Val 1               := 0
Ability 8 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Zerg Matrix
Short Name                    := Matrix
Description                   := 
Code                          := ES
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 50000
Cost Minerals                 := 0
Cost Organics                 := 150000
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Hyper Advanced Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Zerg
Tech Level Req 2              := 1
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := A has a +100%/+100% battle ratio.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := 
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Organics
Ability 3 Descr               := The Matrix generates 10000 of each ressources, of research and intelligence points
Ability 3 Val 1               := 10000
Ability 3 Val 2               := 0
Ability 4 Type                := Generate Points Minerals
Ability 4 Descr               := 
Ability 4 Val 1               := 10000
Ability 4 Val 2               := 0
Ability 5 Type                := Generate Points Radioactives
Ability 5 Descr               := 
Ability 5 Val 1               := 10000
Ability 5 Val 2               := 0
Ability 6 Type                := Generate Points Research
Ability 6 Descr               := 
Ability 6 Val 1               := 10000
Ability 6 Val 2               := 0
Ability 7 Type                := Generate Points Intelligence
Ability 7 Descr               := 
Ability 7 Val 1               := 10000
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protoss Warp-linked Starship
Short Name                    := Warp-linked Starship
Description                   := 
Code                          := ES
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 50000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150000
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Hyper Advanced Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Protoss
Tech Level Req 2              := 1
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The Warp-linked Starship has a +100%/+100% battle ratio.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := 
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Training - System
Ability 3 Descr               := All ships and fleets in the system will be trained to combat.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 1000
Ability 4 Type                := Fleet Training - System
Ability 4 Descr               := 
Ability 4 Val 1               := 1
Ability 4 Val 2               := 1000
Ability 5 Type                := Combat Best Experience
Ability 5 Descr               := It raise in experience for each combat around him.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Ability 6 Type                := Resource Conversion
Ability 6 Descr               := It allows partial resources conversion.
Ability 6 Val 1               := 25
Ability 6 Val 2               := 0
Ability 7 Type                := Quantum Reactor
Ability 7 Descr               := Due to its Warp-linked nature resupply is never required.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================

Name                          := 
Short Name                    := 
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Constructer
Tech Level Req 1              := 1
Tech Area Req 2               := Terran Zerg Protoss
Tech Level Req 2              := 1
Number of Abilities           := 0
Ability 1 Type                := 
Ability 1 Descr               := .
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := 
Ability 2 Descr               := .
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := A has a %/% battle ratio.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Defense Plus
Ability 4 Descr               := 
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := 
Ability 5 Descr               := .
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Ability 6 Type                := 
Ability 6 Descr               := .
Ability 6 Val 1               := 0
Ability 6 Val 2               := 0
Ability 7 Type                := 
Ability 7 Descr               := .
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Requirement X Type:
Specific Component - Must have   := 
Specific Component - Cannot have :=
General Type - Have exactly      := 
General Type - Cannot have       := 
General Type - Min Percent       := 
General Type - Max Percent       := 
General Type - Min Amount        := 
General Type - Max Amount        := 
Custom Group - Cannot have       := 
Custom Group - Have exactly      := 
Custom Group - Min Percent       := 
Custom Group - Max Percent       := 
Custom Group - Min Amount        := 
Custom Group - Max Amount        := 
Ability - Cannot have            := 
Ability - Have exactly           := 
Ability - Min Percent            := 
Ability - Max Percent            := 
Ability - Min Amount             := 
Ability - Max Amount             := 

